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			128 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2015 The Hugo Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package hugolib
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import (
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	"reflect"
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	"sort"
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	"sync"
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	"github.com/gohugoio/hugo/tpl/math"
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)
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// Scratch is a writable context used for stateful operations in Page/Node rendering.
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type Scratch struct {
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	values map[string]interface{}
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	mu     sync.RWMutex
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}
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// Add will, for single values, add (using the + operator) the addend to the existing addend (if found).
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// Supports numeric values and strings.
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//
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// If the first add for a key is an array or slice, then the next value(s) will be appended.
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func (c *Scratch) Add(key string, newAddend interface{}) (string, error) {
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	var newVal interface{}
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	c.mu.RLock()
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	existingAddend, found := c.values[key]
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	c.mu.RUnlock()
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	if found {
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		var err error
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		addendV := reflect.ValueOf(existingAddend)
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		if addendV.Kind() == reflect.Slice || addendV.Kind() == reflect.Array {
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			nav := reflect.ValueOf(newAddend)
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			if nav.Kind() == reflect.Slice || nav.Kind() == reflect.Array {
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				newVal = reflect.AppendSlice(addendV, nav).Interface()
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			} else {
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				newVal = reflect.Append(addendV, nav).Interface()
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			}
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		} else {
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			newVal, err = math.DoArithmetic(existingAddend, newAddend, '+')
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			if err != nil {
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				return "", err
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			}
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		}
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	} else {
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		newVal = newAddend
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	}
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	c.mu.Lock()
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	c.values[key] = newVal
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	c.mu.Unlock()
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	return "", nil // have to return something to make it work with the Go templates
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}
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// Set stores a value with the given key in the Node context.
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// This value can later be retrieved with Get.
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func (c *Scratch) Set(key string, value interface{}) string {
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	c.mu.Lock()
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	c.values[key] = value
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	c.mu.Unlock()
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	return ""
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}
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// Get returns a value previously set by Add or Set
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func (c *Scratch) Get(key string) interface{} {
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	c.mu.RLock()
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	val := c.values[key]
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	c.mu.RUnlock()
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	return val
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}
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// SetInMap stores a value to a map with the given key in the Node context.
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// This map can later be retrieved with GetSortedMapValues.
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func (c *Scratch) SetInMap(key string, mapKey string, value interface{}) string {
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	c.mu.Lock()
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	_, found := c.values[key]
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	if !found {
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		c.values[key] = make(map[string]interface{})
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	}
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	c.values[key].(map[string]interface{})[mapKey] = value
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	c.mu.Unlock()
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	return ""
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}
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// GetSortedMapValues returns a sorted map previously filled with SetInMap
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func (c *Scratch) GetSortedMapValues(key string) interface{} {
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	c.mu.RLock()
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	if c.values[key] == nil {
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		c.mu.RUnlock()
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		return nil
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	}
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	unsortedMap := c.values[key].(map[string]interface{})
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	c.mu.RUnlock()
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	var keys []string
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	for mapKey := range unsortedMap {
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		keys = append(keys, mapKey)
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	}
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	sort.Strings(keys)
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	sortedArray := make([]interface{}, len(unsortedMap))
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	for i, mapKey := range keys {
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		sortedArray[i] = unsortedMap[mapKey]
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	}
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	return sortedArray
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}
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func newScratch() *Scratch {
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	return &Scratch{values: make(map[string]interface{})}
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}
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