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	New LSA checksumming code separates generic Fletcher-16 and OSPF-specific code and avoids back and forth endianity conversions, making it much more readable and also several times faster.
		
			
				
	
	
		
			197 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			197 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 *	BIRD Library -- Fletcher-16 checksum
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 *
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 *	(c) 2015 Ondrej Zajicek <santiago@crfreenet.org>
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 *	(c) 2015 CZ.NIC z.s.p.o.
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 *
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 *	Can be freely distributed and used under the terms of the GNU GPL.
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 */
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/**
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 * DOC: Fletcher-16 checksum
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 *
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 * Fletcher-16 checksum is a position-dependent checksum algorithm used for
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 * error-detection e.g. in OSPF LSAs.
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 *
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 * To generate Fletcher-16 checksum, zero the checksum field in data, initialize
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 * the context by fletcher16_init(), process the data by fletcher16_update(),
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 * compute the checksum value by fletcher16_final() and store it to the checksum
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 * field in data by put_u16() (or other means involving htons() conversion).
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 *
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 * To verify Fletcher-16 checksum, initialize the context by fletcher16_init(),
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 * process the data by fletcher16_update(), compute a passing checksum by
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 * fletcher16_compute() and check if it is zero.
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 */
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#ifndef _BIRD_FLETCHER16_H_
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#define _BIRD_FLETCHER16_H_
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#include "nest/bird.h"
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struct fletcher16_context
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{
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  int c0, c1;
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};
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/**
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 * fletcher16_init - initialize Fletcher-16 context
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 * @ctx: the context
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 */
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static inline void
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fletcher16_init(struct fletcher16_context *ctx)
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{
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  ctx->c0 = ctx->c1 = 0;
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}
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/**
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 * fletcher16_update - process data to Fletcher-16 context
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 * @ctx: the context
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 * @buf: data buffer
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 * @len: data length
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 *
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 * fletcher16_update() reads data from the buffer @buf and updates passing sums
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 * in the context @ctx. It may be used multiple times for multiple blocks of
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 * checksummed data.
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 */
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static inline void
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fletcher16_update(struct fletcher16_context *ctx, const u8* buf, int len)
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{
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  /*
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   * The Fletcher-16 sum is essentially a sequence of
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   * ctx->c1 += ctx->c0 += *buf++, modulo 255.
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   *
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   * In the inner loop, we eliminate modulo operation and we do some loop
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   * unrolling. MODX is the maximal number of steps that can be done without
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   * modulo before overflow, see RFC 1008 for details. We use a bit smaller
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   * value to cover for initial steps due to loop unrolling.
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   */
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#define MODX 4096
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  int blen, i;
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  blen = len % 4;
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  len -= blen;
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  for (i = 0; i < blen; i++)
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    ctx->c1 += ctx->c0 += *buf++;
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  do {
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    blen = MIN(len, MODX);
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    len -= blen;
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    for (i = 0; i < blen; i += 4)
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    {
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      ctx->c1 += ctx->c0 += *buf++;
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      ctx->c1 += ctx->c0 += *buf++;
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      ctx->c1 += ctx->c0 += *buf++;
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      ctx->c1 += ctx->c0 += *buf++;
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    }
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    ctx->c0 %= 255;
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    ctx->c1 %= 255;
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  } while (len);
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}
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/**
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 * fletcher16_update_n32 - process data to Fletcher-16 context, with endianity adjustment
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 * @ctx: the context
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 * @buf: data buffer
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 * @len: data length
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 *
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 * fletcher16_update_n32() works like fletcher16_update(), except it applies
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 * 32-bit host/network endianity swap to the data before they are processed.
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 * I.e., it assumes that the data is a sequence of u32 that must be converted by
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 * ntohl() or htonl() before processing. The @buf need not to be aligned, but
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 * its length (@len) must be multiple of 4. Note that on big endian systems the
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 * host endianity is the same as the network endianity, therefore there is no
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 * endianity swap.
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 */
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static inline void
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fletcher16_update_n32(struct fletcher16_context *ctx, const u8* buf, int len)
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{
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  /* See fletcher16_update() for details */
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  int blen, i;
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  do {
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    blen = MIN(len, MODX);
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    len -= blen;
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    for (i = 0; i < blen; i += 4)
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    {
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#ifdef CPU_BIG_ENDIAN
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      ctx->c1 += ctx->c0 += *buf++;
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      ctx->c1 += ctx->c0 += *buf++;
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      ctx->c1 += ctx->c0 += *buf++;
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      ctx->c1 += ctx->c0 += *buf++;
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#else
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      ctx->c1 += ctx->c0 += buf[3];
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      ctx->c1 += ctx->c0 += buf[2];
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      ctx->c1 += ctx->c0 += buf[1];
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      ctx->c1 += ctx->c0 += buf[0];
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      buf += 4;
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#endif
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    }
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    ctx->c0 %= 255;
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    ctx->c1 %= 255;
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  } while (len);
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}
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/**
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 * fletcher16_final - compute final Fletcher-16 checksum value
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 * @ctx: the context
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 * @len: total data length
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 * @pos: offset in data where the checksum will be stored
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 *
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 * fletcher16_final() computes the final checksum value and returns it.
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 * The caller is responsible for storing it in the appropriate position.
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 * The checksum value depends on @len and @pos, but only their difference
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 * (i.e. the offset from the end) is significant.
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 *
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 * The checksum value is represented as u16, although it is defined as two
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 * consecutive bytes. We treat them as one u16 in big endian / network order.
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 * I.e., the returned value is in the form that would be returned by get_u16()
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 * from the checksum field in the data buffer, therefore the caller should use
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 * put_u16() or an explicit host-to-network conversion when storing it to the
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 * checksum field in the data buffer.
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 *
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 * Note that the returned checksum value is always nonzero.
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 */
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static inline u16
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fletcher16_final(struct fletcher16_context *ctx, int len, int pos)
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{
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  int x = ((len - pos - 1) * ctx->c0 - ctx->c1) % 255;
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  if (x <= 0)
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    x += 255;
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  int y = 510 - ctx->c0 - x;
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  if (y > 255)
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    y -= 255;
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  return (x << 8) | y;
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}
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/**
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 * fletcher16_compute - compute Fletcher-16 sum for verification
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 * @ctx: the context
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 *
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 * fletcher16_compute() returns a passing Fletcher-16 sum for processed data.
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 * If the data contains the proper Fletcher-16 checksum value, the returned
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 * value is zero.
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 */
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static inline u16
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fletcher16_compute(struct fletcher16_context *ctx)
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{
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  return (ctx->c0 << 8) | ctx->c1;
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}
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#endif
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