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Widget hot refresh & worldmap cleanup (#16053)
* Iterate in javascript and separate processing * Widget refresh/destroy events * Remove old dom and unbind events * fix whitespace * Fix up bootgrid tables, they inserted a div before the first div breaking event propagation switch to regular js function to scope variables instead of jquery * Handle settings the same way as the normal widget * Use standard init_map and add layer control * May need L.Control.Locate now * Set maxZoom for marker cluster * Try setMaxZoom * worldmap size 100 and resize on refresh/widget resize * Add resize event (and throttle it a bit) * Further worldmap cleanup * Move most javascript to common js, will cause js errors until page is reloaded, but better in the long run
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@@ -47,6 +47,7 @@
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'path' => storage_path('debugbar'), // For file driver
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'connection' => null, // Leave null for default connection (Redis/PDO)
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'provider' => '', // Instance of StorageInterface for custom driver
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'open' => true,
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],
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/*
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