Widget hot refresh & worldmap cleanup (#16053)

* Iterate in javascript and separate processing

* Widget refresh/destroy events

* Remove old dom and unbind events

* fix whitespace

* Fix up bootgrid tables, they inserted a div before the first div breaking event propagation
switch to regular js function to scope variables instead of jquery

* Handle settings the same way as the normal widget

* Use standard init_map and add layer control

* May need L.Control.Locate now

* Set maxZoom for marker cluster

* Try setMaxZoom

* worldmap size 100 and resize on refresh/widget resize

* Add resize event (and throttle it a bit)

* Further worldmap cleanup

* Move most javascript to common js, will cause js errors until page is reloaded, but better in the long run
This commit is contained in:
Tony Murray
2024-05-22 21:23:39 -05:00
committed by GitHub
parent df6a42f2a3
commit f0966f4d23
18 changed files with 542 additions and 365 deletions

View File

@@ -47,6 +47,7 @@
'path' => storage_path('debugbar'), // For file driver
'connection' => null, // Leave null for default connection (Redis/PDO)
'provider' => '', // Instance of StorageInterface for custom driver
'open' => true,
],
/*