fixing tab spaces and some documentation

This commit is contained in:
vieron
2012-07-23 21:44:03 +02:00
parent c998cb49b3
commit f650da8586

View File

@@ -9,33 +9,37 @@
;(function($, window, document, undefined){
var defaults = {
colliders_context: document.body,
on_overlap: function(collider_data){},
on_overlap_start : function(collider_data){
// console.log('the element START being a collider', collider_data);
},
on_overlap_stop : function(collider_data){
// console.log('the element STOP being a collider', collider_data);
}
colliders_context: document.body
// ,on_overlap: function(collider_data){},
// on_overlap_start : function(collider_data){},
// on_overlap_stop : function(collider_data){}
};
/**
* Collision
*
* @class Collision
*
* Detects collisions between a DOM element against other DOM elements or
* Coords objects.
*
* @uses Coords
* @param {HTMLElement} element An Attribute name or object property path
* @param {String|HTMLElement|Array} colliders An Attribute name or object property path
* @param {Object} [options] An Attribute name or object property path
* @param {Function} [options.on_overlap] An Attribute name or object property path
* @param {Function} [options.on_overlap_start] An Attribute name or object property path
* @param {Function} [options.on_overlap_stop] An Attribute name or object property path
* @return {Object} dasdasdadasd
* @param {HTMLElement} el The jQuery wrapped HTMLElement.
* @param {HTMLElement|Array} colliders Can be a jQuery collection
* of HTMLElements or an Array of Coords instances.
* @param {Object} [options] An Object with all options you want to
* overwrite:
* @param {Function} [options.on_overlap_start] Executes a function the first
* time each `collider ` is overlapped.
* @param {Function} [options.on_overlap_stop] Executes a function when a
* `collider` is no longer collided.
* @param {Function} [options.on_overlap] Executes a function when the
* mouse is moved during the collision.
* @return {Object} Collision instance.
* @constructor
*/
function Collision(element, colliders, options) {
function Collision(el, colliders, options) {
this.options = $.extend(defaults, options);
this.$element = element;
this.$element = el;
this.last_colliders = [];
this.last_colliders_coords = [];
if (typeof colliders === 'string' || colliders instanceof jQuery) {
@@ -48,12 +52,15 @@
this.init();
}
var fn = Collision.prototype;
fn.init = function() {
this.find_collisions();
};
fn.overlaps = function(a, b) {
var x = false;
var y = false;
@@ -71,6 +78,7 @@
return (x && y);
};
fn.detect_overlapping_region = function(a, b){
var regionX = '';
var regionY = '';
@@ -83,6 +91,7 @@
return (regionX + regionY) || 'C';
};
fn.calculate_overlapped_area_coords = function(a, b){
var x1 = Math.max(a.x1, b.x1);
var y1 = Math.max(a.y1, b.y1);
@@ -97,10 +106,12 @@
}).coords().get();
};
fn.calculate_overlapped_area = function(coords){
return (coords.width * coords.height);
};
fn.manage_colliders_start_stop = function(new_colliders_coords, start_callback, stop_callback){
var last = this.last_colliders_coords;
@@ -118,16 +129,19 @@
}
};
fn.find_collisions = function(player_data_coords){
var self = this;
var colliders_coords = [];
var colliders_data = [];
var $colliders = (this.colliders || this.$colliders);
var count = $colliders.length;
var player_coords = self.$element.coords().update(player_data_coords || false).get();
var player_coords = self.$element.coords()
.update(player_data_coords || false).get();
while(count--){
var $collider = self.$colliders ? $($colliders[count]) : $colliders[count];
var $collider = self.$colliders ?
$($colliders[count]) : $colliders[count];
var $collider_coords_ins = ($collider.isCoords) ?
$collider : $collider.coords();
var collider_coords = $collider_coords_ins.get();
@@ -137,9 +151,10 @@
continue;
}
var region = self.detect_overlapping_region(player_coords,
collider_coords);
//todo: make this if customizable
var region = self.detect_overlapping_region(
player_coords, collider_coords);
//todo: make this an option
if (region === 'C'){
var area_coords = self.calculate_overlapped_area_coords(
player_coords, collider_coords);
@@ -153,15 +168,18 @@
el: $collider
};
if (self.options.on_overlap) {
self.options.on_overlap.call(this, collider_data);
}
colliders_coords.push($collider_coords_ins);
colliders_data.push(collider_data);
}
}
if (self.options.on_overlap_stop || self.options.on_overlap_start) {
this.manage_colliders_start_stop(colliders_coords,
self.options.on_overlap_stop, self.options.on_overlap_start);
}
this.last_colliders_coords = colliders_coords;
@@ -173,7 +191,6 @@
var colliders = this.find_collisions(player_data_coords);
var min_area = 100;
colliders.sort(function(a, b){
if (a.area <= min_area) {
return 1;
}
@@ -198,6 +215,7 @@
return colliders;
};
//jQuery adapter
$.fn.collision = function(collider, options) {
return new Collision( this, collider, options );