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Files
2168 lines
71 KiB
HTML
2168 lines
71 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>src/jquery.gridster.js</title>
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<link rel="stylesheet" href="http://yui.yahooapis.com/3.5.1/build/cssgrids/cssgrids-min.css">
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<link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css">
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<link rel="stylesheet" href="../assets/css/main.css" id="site_styles">
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<link rel="shortcut icon" type="image/png" href="../assets/favicon.png">
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<script src="http://yui.yahooapis.com/combo?3.5.1/build/yui/yui-min.js"></script>
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</head>
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<body class="yui3-skin-sam">
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<div id="doc">
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<div id="hd" class="yui3-g header">
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<div class="yui3-u-3-4">
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<!-- <h1><img src="../assets/css/logo.png" title=""></h1> -->
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<h1><img src="http://ducksboard.com/wp-content/themes/blog-theme-ducksboard/images/ducksboard.png" title=""></h1>
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</div>
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<div class="yui3-u-1-4 version">
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<em>API Docs for: </em>
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</div>
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</div>
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<div id="bd" class="yui3-g">
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<div id="docs-sidebar" class="sidebar apidocs">
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<div id="api-list">
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<h2 class="off-left">APIs</h2>
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<div id="api-tabview" class="tabview">
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<ul class="tabs">
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<li><a href="#api-classes">Classes</a></li>
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<li><a href="#api-modules">Modules</a></li>
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</ul>
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<input type="search" id="api-filter" placeholder="Type to filter APIs">
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<div id="api-tabview-panel">
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<ul id="api-classes" class="apis classes">
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<li><a href="../classes/Collision.html">Collision</a></li>
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<li><a href="../classes/Coords.html">Coords</a></li>
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<li><a href="../classes/Gridster.html">Gridster</a></li>
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</ul>
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<ul id="api-modules" class="apis modules">
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</ul>
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</div>
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Show:
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<input type="checkbox" id="api-show-inherited" checked>
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<label for="api-show-protected">
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<input type="checkbox" id="api-show-protected">
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Private
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<label for="api-show-deprecated">
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<input type="checkbox" id="api-show-deprecated">
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Deprecated
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<div class="apidocs">
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<div id="docs-main">
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<div class="content">
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<h1 class="file-heading">File: src/jquery.gridster.js</h1>
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<div class="file">
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<pre class="code prettyprint linenums">
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/*
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* jquery.gridster
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* https://github.com/ducksboard/gridster.js
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*
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* Copyright (c) 2012 ducksboard
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* Licensed under the MIT, GPL licenses.
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*/
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;(function($, window, document, undefined) {
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var defaults = {
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widget_selector: '> li',
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widget_margins: [10, 10],
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widget_base_dimensions: [400, 225],
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extra_rows: 0,
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extra_cols: 0,
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min_cols: 1,
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min_rows: 10,
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autogenerate_stylesheet: true,
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serialize_params: function($w, wgd) {
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return {
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col: wgd.col,
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row: wgd.row
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};
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},
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collision: {},
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draggable: {}
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};
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/* Debounce and throttle functions taken from underscore.js */
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var debounce = function(func, wait, immediate) {
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var timeout;
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return function() {
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var context = this, args = arguments;
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var later = function() {
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timeout = null;
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if (!immediate) func.apply(context, args);
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};
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if (immediate && !timeout) func.apply(context, args);
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clearTimeout(timeout);
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timeout = setTimeout(later, wait);
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};
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};
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var throttle = function(func, wait) {
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var context, args, timeout, throttling, more, result;
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var whenDone = debounce(
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function(){ more = throttling = false; }, wait, true);
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return function() {
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context = this; args = arguments;
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var later = function() {
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timeout = null;
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if (more) func.apply(context, args);
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whenDone();
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};
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if (!timeout) timeout = setTimeout(later, wait);
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if (throttling) {
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more = true;
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} else {
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result = func.apply(context, args);
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}
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whenDone();
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throttling = true;
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return result;
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};
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};
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/**
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* @class Gridster
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* @uses Coords
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* @uses Collision
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* @param {HTMLElement} el The HTMLelement that contains all the widgets.
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* @param {Object} [options] An Object with all options you want to
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* overwrite:
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* @param {HTMLElement|String} [options.widget_selector] Define who will
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* be the draggable widgets. Can be a CSS Selector String or a
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* collection of HTMLElements
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* @param {Array} [options.widget_margins] Margin between widgets.
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* The first index for the horizontal margin (left, right) and
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* the second for the vertical margin (top, bottom).
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* @param {Array} [options.widget_base_dimensions] Base widget dimensions
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* in pixels. The first index for the width and the second for the
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* height.
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* @param {Number} [options.extra_cols] Add more columns in addition to
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* those that have been calculated.
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* @param {Number} [options.extra_rows] Add more rows in addition to
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* those that have been calculated.
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* @param {Number} [options.min_cols] The minimum required columns.
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* @param {Number} [options.min_rows] The minimum required rows.
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* @param {Boolean} [options.autogenerate_stylesheet] If true, all the
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* CSS required to position all widgets in their respective columns
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* and rows will be generated automatically and injected to the
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* `<head>` of the document. You can set this to false, and write
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* your own CSS targeting rows and cols via data-attributes like so:
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* `[data-col="1"] { left: 10px; }`
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* @param {Function} [options.serialize_params] Return the data you want
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* for each widget in the serialization. Two arguments are passed:
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* `$w`: the jQuery wrapped HTMLElement, and `wgd`: the grid
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* coords object (`col`, `row`, `size_x`, `size_y`).
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* @param {Object} [options.collision] An Object with all options for
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* Collision class you want to overwrite. See Collision docs for
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* more info.
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* @param {Object} [options.draggable] An Object with all options for
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* jQuery UI Draggable you want to overwrite. See
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* http://jqueryui.com/demos/draggable/ for more info.
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*
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* @constructor
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*/
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function Gridster(el, options) {
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this.options = $.extend(true, defaults, options);
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this.$el = $(el);
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this.$wrapper = this.$el.parent();
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this.$widgets = this.$el.find(this.options.widget_selector).addClass('gs_w');
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this.widgets = [];
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this.$changed = $([]);
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this.wrapper_width = this.$wrapper.width();
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this.min_widget_width = (this.options.widget_margins[0] * 2) +
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this.options.widget_base_dimensions[0];
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this.min_widget_height = (this.options.widget_margins[1] * 2) +
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this.options.widget_base_dimensions[1];
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this.init();
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}
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var fn = Gridster.prototype;
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fn.init = function() {
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this.generate_grid_and_stylesheet();
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this.get_widgets_from_DOM();
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this.set_dom_grid_height();
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this.$wrapper.addClass('ready');
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this.draggable();
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$(window).bind(
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'resize', throttle($.proxy(this.recalculate_faux_grid, this), 200));
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};
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/**
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* Add a new widget to the grid.
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*
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* @method add_widget
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* @param {String} html The string representing the HTML of the widget.
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* @param {Number} size_x The nº of rows the widget occupies horizontally.
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* @param {Number} size_y The nº of columns the widget occupies vertically.
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* @return {HTMLElement} Returns the jQuery wrapped HTMLElement representing
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* the widget that was just created.
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*/
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fn.add_widget = function(html, size_x, size_y) {
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var next_pos = this.next_position(size_x, size_y);
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var $w = $(html).attr({
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'data-col': next_pos.col,
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'data-row': next_pos.row,
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'data-sizex' : next_pos.size_x,
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'data-sizey' : next_pos.size_y
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}).addClass('gs_w').appendTo(this.$el).hide();
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this.$widgets = this.$widgets.add($w);
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this.register_widget($w);
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this.$widgets.draggable('destroy');
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this.draggable();
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this.set_dom_grid_height();
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$w.fadeIn();
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};
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/**
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* Get the most left column below to add a new widget.
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*
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* @method next_position
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* @param {Number} size_x The nº of rows the widget occupies horizontally.
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* @param {Number} size_y The nº of columns the widget occupies vertically.
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* @return {Object} Returns a grid coords object representing the future
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* widget coords.
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*/
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fn.next_position = function(size_x, size_y) {
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size_x || (size_x = 1);
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size_y || (size_y = 1);
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var ga = this.gridmap;
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var cols_l = ga.length;
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var valid_pos = [];
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for (var c = 1; c < cols_l; c++) {
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var rows_l = ga[c].length;
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for (var r = 1; r <= rows_l; r++) {
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var can_move_to = this.can_move_to({
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size_x: size_x,
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size_y: size_y
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}, c, r);
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if (can_move_to) {
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valid_pos.push({
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col: c,
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row: r,
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size_y: size_y,
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size_x: size_x
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});
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}
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}
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}
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if (valid_pos.length) {
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var next_position = this.sort_by_row_desc(valid_pos);
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next_position = this.sort_by_col_asc(next_position)[0];
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return next_position;
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}
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return false;
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};
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/**
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* Remove a widget from the grid.
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*
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* @method remove_widget
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* @param {HTMLElement} el The jQuery wrapped HTMLElement you want to remove.
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* @return {Class} Returns the instance of the Gridster Class.
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*/
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fn.remove_widget = function(el) {
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var $el = el instanceof jQuery ? el : $(el);
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var wgd = $el.coords().grid;
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this.$widgets = this.$widgets.not($el);
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var $nexts = this.widgets_below($el);
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this.remove_from_gridmap(wgd);
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$el.fadeOut($.proxy(function(){
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$el.remove();
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$nexts.each($.proxy(function(i, widget){
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this.move_widget_up( $(widget), wgd.size_y );
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}, this));
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}, this));
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};
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/**
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* Returns a serialized array of the widgets in the grid.
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*
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* @method serialize
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* @param {HTMLElement} [$widgets] The collection of jQuery wrapped
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* HTMLElements you want to serialize. If no argument is passed all widgets
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* will be serialized.
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* @return {Array} Returns an Array of Objects with the data specified in
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* the serialize_params option.
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*/
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fn.serialize = function($widgets) {
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$widgets || ($widgets = this.$widgets);
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var result = [];
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$widgets.each($.proxy(function(i, widget){
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result.push( this.options.serialize_params(
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$(widget),$(widget).coords().grid ) );
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}, this));
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return result;
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};
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/**
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* Returns a serialized array of the widgets that have changed their position.
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*
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* @method serialize_changed
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* @return {Array} Returns an Array of Objects with the data specified in
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* the serialize_params option.
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*/
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fn.serialize_changed = function() {
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return this.serialize(this.$changed);
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};
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/**
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* Creates the grid coords object representing the widget a add it to the
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* mapped array of positions.
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*
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* @method register_widget
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* @return {Array} Returns the instance of the Gridster class.
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*/
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fn.register_widget = function($el) {
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var widget_grid_data = {
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'col': parseInt($el.attr('data-col'), 10),
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'row': parseInt($el.attr('data-row'), 10),
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'size_x': parseInt($el.attr('data-sizex'), 10),
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'size_y': parseInt($el.attr('data-sizey'), 10),
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'el': $el
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};
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// attach Coord object to player data-coord attribute
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$el.data('coords', $el.coords());
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// Extend Coord object with grid position info
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$el.data('coords').grid = widget_grid_data;
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this.add_to_gridmap(widget_grid_data, $el);
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this.widgets.push($el);
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return this;
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};
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/**
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* Update in the mapped array of positions the value of cells represented by
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* the grid coords object passed in the `grid_data` param.
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*
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* @param {Object} grid_data The grid coords object representing the cells
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* to update in the mapped array.
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* @param {HTMLElement|Boolean} value Pass `false` or the jQuery wrapped
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* HTMLElement, depends if you want to delete an existing position or add
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* a new one.
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* @method update_widget_position
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* @return {Class} Returns the instance of the Gridster Class.
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*/
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fn.update_widget_position = function(grid_data, value) {
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this.for_each_cell_occupied(grid_data, function(col, row) {
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if (!this.gridmap[col]) { return this; }
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this.gridmap[col][row] = value;
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});
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return this;
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};
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/**
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* Remove a widget from the mapped array of positions.
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*
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* @method remove_from_gridmap
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* @param {Object} grid_data The grid coords object representing the cells
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* to update in the mapped array.
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* @return {Class} Returns the instance of the Gridster Class.
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*/
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fn.remove_from_gridmap = function(grid_data){
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return this.update_widget_position(grid_data, false);
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};
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/**
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* Add a widget to the mapped array of positions.
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*
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* @method add_to_gridmap
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* @param {Object} grid_data The grid coords object representing the cells
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* to update in the mapped array.
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* @param {HTMLElement|Boolean} value The value to set in the specified
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* position .
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* @return {Class} Returns the instance of the Gridster Class.
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*/
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fn.add_to_gridmap = function(grid_data, value){
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this.update_widget_position(grid_data, value || grid_data.el);
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if (grid_data.el) {
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var $widgets = this.widgets_below(grid_data.el);
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$widgets.each($.proxy(function(i, widget){
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this.move_widget_up( $(widget));
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}, this));
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}
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};
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/**
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* Make widgets draggable. It Wraps the jQuery UI Draggable Plugin.
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*
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* @method draggable
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* @return {Class} Returns the instance of the Gridster Class.
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*/
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fn.draggable = function() {
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var self = this;
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var draggable_options = $.extend(true, {}, this.options.draggable, {
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// containment : this.$wrapper,
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start: function(event, ui) {
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self.$player = $(this);
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self.$helper = self.options.draggable.helper === 'clone' ?
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$(ui.helper) : self.$player;
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self.on_start_drag.call(self, event, ui);
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self.$el.trigger('gridster:dragstart');
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},
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stop: function(event, ui) {
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self.on_stop_drag.call(self, ui);
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self.$el.trigger('gridster:dragstop');
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},
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drag: throttle(function(event, ui) {
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self.on_drag.call(self, event, ui);
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self.$el.trigger('gridster:drag');
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}, 100, true)
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});
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this.$widgets.draggable(draggable_options);
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return this;
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};
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/**
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* This function is executed when the player begins to be dragged.
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*
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* @method on_start_drag
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* @param {Event} The original browser event
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* @param {Object} A prepared ui object.
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* See http://jqueryui.com/demos/draggable/ for more info.
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*/
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fn.on_start_drag = function(event, ui) {
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this.$player.addClass('player');
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this.$wrapper.addClass('dragging');
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this.player_grid_data = this.$player.coords().grid;
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this.placeholder_grid_data = $.extend({}, this.player_grid_data);
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//set new grid height along the dragging period
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this.$el.css('height', this.$el.height() +
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(this.player_grid_data.size_y * this.min_widget_height));
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var colliders = this.faux_grid;
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var coords = this.$player.data('coords').coords;
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this.cells_occupied_by_player = this.get_cells_occupied(
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this.player_grid_data);
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this.cells_occupied_by_placeholder = this.get_cells_occupied(
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|
this.placeholder_grid_data);
|
|
|
|
this.last_cols = [];
|
|
this.last_rows = [];
|
|
|
|
// see jquery.collision.js
|
|
this.drag_api = this.$helper.collision(
|
|
colliders, this.options.collision);
|
|
|
|
this.$preview_holder = $('<li />', {
|
|
'class': 'preview-holder',
|
|
'data-row': this.$player.attr('data-row'),
|
|
'data-col': this.$player.attr('data-col'),
|
|
css: {
|
|
width: coords.width,
|
|
height: coords.height
|
|
}
|
|
}).appendTo(this.$el);
|
|
|
|
if (this.options.draggable.start) {
|
|
this.options.draggable.start.call(this, event, ui);
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* This function is executed when the player is being dragged.
|
|
*
|
|
* @method on_drag
|
|
* @param {Event} The original browser event
|
|
* @param {Object} A prepared ui object.
|
|
* See http://jqueryui.com/demos/draggable/ for more info.
|
|
*/
|
|
fn.on_drag = function(event, ui) {
|
|
this.colliders_data = this.drag_api.get_closest_colliders();
|
|
|
|
this.on_overlapped_column_change(
|
|
this.on_start_overlapping_column,
|
|
this.on_stop_overlapping_column
|
|
);
|
|
|
|
this.on_overlapped_row_change(
|
|
this.on_start_overlapping_row,
|
|
this.on_stop_overlapping_row
|
|
);
|
|
|
|
if (this.options.draggable.drag) {
|
|
this.options.draggable.drag.call(this, event, ui);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* This function is executed when the player stops being dragged.
|
|
*
|
|
* @method on_stop_drag
|
|
* @param {Event} The original browser event
|
|
* @param {Object} A prepared ui object.
|
|
* See http://jqueryui.com/demos/draggable/ for more info.
|
|
*/
|
|
fn.on_stop_drag = function(event, ui) {
|
|
this.colliders_data = this.drag_api.get_closest_colliders();
|
|
|
|
this.on_overlapped_column_change(
|
|
this.on_start_overlapping_column,
|
|
this.on_stop_overlapping_column
|
|
);
|
|
|
|
this.on_overlapped_row_change(
|
|
this.on_start_overlapping_row,
|
|
this.on_stop_overlapping_row
|
|
);
|
|
|
|
this.$player.add(this.$helper).attr({
|
|
'data-col': this.placeholder_grid_data.col,
|
|
'data-row': this.placeholder_grid_data.row
|
|
}).css({
|
|
'left': '',
|
|
'top': ''
|
|
}).removeClass('player');
|
|
|
|
this.$changed = this.$changed.add(this.$player);
|
|
|
|
this.cells_occupied_by_player = this.get_cells_occupied(
|
|
this.placeholder_grid_data);
|
|
this.set_cells_player_occupies(
|
|
this.placeholder_grid_data.col, this.placeholder_grid_data.row);
|
|
|
|
this.$player.coords().grid.row = this.placeholder_grid_data.row;
|
|
this.$player.coords().grid.col = this.placeholder_grid_data.col;
|
|
|
|
this.$player = null;
|
|
|
|
this.$preview_holder.remove();
|
|
|
|
this.set_dom_grid_height();
|
|
|
|
if (this.options.draggable.stop) {
|
|
this.options.draggable.stop.call(this, event, ui);
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Executes the callbacks passed as arguments when a column begins to be
|
|
* overlapped or stops being overlapped.
|
|
*
|
|
* @param {Function} start_callback Function executed when a new column
|
|
* begins to be overlapped. The column is passed as first argument.
|
|
* @param {Function} stop_callback Function executed when a column stops
|
|
* being overlapped. The column is passed as first argument.
|
|
* @method on_overlapped_column_change
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.on_overlapped_column_change = function(start_callback, stop_callback) {
|
|
if (!this.colliders_data.length) {
|
|
return;
|
|
}
|
|
var cols = this.get_targeted_columns(
|
|
this.colliders_data[0].el.data.col);
|
|
|
|
var last_n_cols = this.last_cols.length;
|
|
var n_cols = cols.length;
|
|
var i;
|
|
|
|
for (i = 0; i < n_cols; i++) {
|
|
if ($.inArray(cols[i], this.last_cols) === -1) {
|
|
(start_callback || $.noop).call(this, cols[i]);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i< last_n_cols; i++) {
|
|
if ($.inArray(this.last_cols[i], cols) === -1) {
|
|
(stop_callback || $.noop).call(this, this.last_cols[i]);
|
|
}
|
|
}
|
|
|
|
this.last_cols = cols;
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Executes the callbacks passed as arguments when a row starts to be
|
|
* overlapped or stops being overlapped.
|
|
*
|
|
* @param {Function} start_callback Function executed when a new row begins
|
|
* to be overlapped. The row is passed as first argument.
|
|
* @param {Function} stop_callback Function executed when a row stops being
|
|
* overlapped. The row is passed as first argument.
|
|
* @method on_overlapped_row_change
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.on_overlapped_row_change = function(start_callback, end_callback) {
|
|
if (!this.colliders_data.length) {
|
|
return;
|
|
}
|
|
var rows = this.get_targeted_rows(this.colliders_data[0].el.data.row);
|
|
var last_n_rows = this.last_rows.length;
|
|
var n_rows = rows.length;
|
|
var i;
|
|
|
|
for (i = 0; i < n_rows; i++) {
|
|
if ($.inArray(rows[i], this.last_rows) === -1) {
|
|
(start_callback || $.noop).call(this, rows[i]);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < last_n_rows; i++) {
|
|
if ($.inArray(this.last_rows[i], rows) === -1) {
|
|
(end_callback || $.noop).call(this, this.last_rows[i]);
|
|
}
|
|
}
|
|
|
|
this.last_rows = rows;
|
|
};
|
|
|
|
|
|
/**
|
|
* Sets the current position of the player
|
|
*
|
|
* @param {Function} start_callback Function executed when a new row begins
|
|
* to be overlapped. The row is passed as first argument.
|
|
* @param {Function} stop_callback Function executed when a row stops being
|
|
* overlapped. The row is passed as first argument.
|
|
* @method set_player
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.set_player = function(col, row) {
|
|
this.empty_cells_player_occupies();
|
|
|
|
var self = this;
|
|
var cell = self.colliders_data[0].el.data;
|
|
var to_col = cell.col;
|
|
var to_row = row || cell.row;
|
|
|
|
this.player_grid_data = {
|
|
col: to_col,
|
|
row: to_row,
|
|
size_y : this.player_grid_data.size_y,
|
|
size_x : this.player_grid_data.size_x
|
|
};
|
|
|
|
this.cells_occupied_by_player = this.get_cells_occupied(
|
|
this.player_grid_data);
|
|
|
|
var $overlapped_widgets = this.get_widgets_overlapped(
|
|
this.player_grid_data);
|
|
|
|
var constraints = this.widgets_constraints($overlapped_widgets);
|
|
|
|
this.manage_movements(constraints.can_go_up, to_col, to_row);
|
|
this.manage_movements(constraints.can_not_go_up, to_col, to_row);
|
|
|
|
/* if there is not widgets overlapping in the new player position,
|
|
* update the new placeholder position. */
|
|
if (!$overlapped_widgets.length) {
|
|
var pp = this.can_go_player_up(this.player_grid_data);
|
|
if (pp !== false) {
|
|
to_row = pp;
|
|
}
|
|
this.set_placeholder(to_col, to_row);
|
|
}
|
|
|
|
return {
|
|
col: to_col,
|
|
row: to_row
|
|
};
|
|
};
|
|
|
|
|
|
/**
|
|
* See which of the widgets in the $widgets param collection can go to
|
|
* a upper row and which not.
|
|
*
|
|
* @method widgets_contraints
|
|
* @param {HTMLElements} $widgets A jQuery wrapped collection of
|
|
* HTMLElements.
|
|
* @return {Array} Returns a literal Object with two keys: `can_go_up` &
|
|
* `can_not_go_up`. Each contains a set of HTMLElements.
|
|
*/
|
|
fn.widgets_constraints = function($widgets) {
|
|
var $widgets_can_go_up = $([]);
|
|
var $widgets_can_not_go_up;
|
|
var wgd_can_go_up = [];
|
|
var wgd_can_not_go_up = [];
|
|
|
|
$widgets.each($.proxy(function(i, w){
|
|
var $w = $(w);
|
|
var wgd = $w.coords().grid;
|
|
if (this.can_go_widget_up(wgd)) {
|
|
$widgets_can_go_up = $widgets_can_go_up.add($w);
|
|
wgd_can_go_up.push(wgd);
|
|
}else{
|
|
wgd_can_not_go_up.push(wgd);
|
|
}
|
|
}, this));
|
|
|
|
$widgets_can_not_go_up = $widgets.not($widgets_can_go_up);
|
|
|
|
return {
|
|
can_go_up: this.sort_by_row_asc(wgd_can_go_up),
|
|
can_not_go_up: this.sort_by_row_desc(wgd_can_not_go_up)
|
|
};
|
|
};
|
|
|
|
|
|
/**
|
|
* Sorts an Array of grid coords objects (representing the grid coords of
|
|
* each widget) in ascending way.
|
|
*
|
|
* @method sort_by_row_asc
|
|
* @param {Array} widgets Array of grid coords objects
|
|
* @return {Array} Returns the array sorted.
|
|
*/
|
|
fn.sort_by_row_asc = function(widgets) {
|
|
widgets = widgets.sort(function(a, b){
|
|
if (a.row > b.row) {
|
|
return 1;
|
|
}
|
|
return -1;
|
|
});
|
|
|
|
return widgets;
|
|
};
|
|
|
|
|
|
/**
|
|
* Sorts an Array of grid coords objects by column (representing the grid
|
|
* coords of each widget) in ascending way.
|
|
*
|
|
* @method sort_by_row_asc
|
|
* @param {Array} widgets Array of grid coords objects
|
|
* @return {Array} Returns the array sorted.
|
|
*/
|
|
fn.sort_by_col_asc = function(widgets) {
|
|
widgets = widgets.sort(function(a, b){
|
|
if (a.col > b.col) {
|
|
return 1;
|
|
}
|
|
return -1;
|
|
});
|
|
|
|
return widgets;
|
|
};
|
|
|
|
|
|
/**
|
|
* Sorts an Array of grid coords objects (representing the grid coords of
|
|
* each widget) in descending way.
|
|
*
|
|
* @method sort_by_row_desc
|
|
* @param {Array} widgets Array of grid coords objects
|
|
* @return {Array} Returns the array sorted.
|
|
*/
|
|
fn.sort_by_row_desc = function(widgets) {
|
|
widgets = widgets.sort(function(a, b){
|
|
if (a.row + a.size_y < b.row + b.size_y){
|
|
return 1;
|
|
}
|
|
return -1;
|
|
});
|
|
return widgets;
|
|
};
|
|
|
|
|
|
/**
|
|
* Sorts an Array of grid coords objects (representing the grid coords of
|
|
* each widget) in descending way.
|
|
*
|
|
* @method manage_movements
|
|
* @param {HTMLElements} $widgets A jQuery collection of HTMLElements
|
|
* representing the widgets you want to move.
|
|
* @param {Number} to_col The column to which we want to move the widgets.
|
|
* @param {Number} to_row The row to which we want to move the widgets.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.manage_movements = function($widgets, to_col, to_row) {
|
|
$.each($widgets, $.proxy(function(i, w){
|
|
var wgd = w;
|
|
var $w = wgd.el;
|
|
|
|
var can_go_widget_up = this.can_go_widget_up(wgd);
|
|
|
|
if (can_go_widget_up) {
|
|
//target CAN go up
|
|
//so move widget up
|
|
this.move_widget_to($w, can_go_widget_up);
|
|
this.set_placeholder(to_col, can_go_widget_up + wgd.size_y);
|
|
|
|
} else {
|
|
//target can't go up
|
|
var can_go_player_up = this.can_go_player_up(
|
|
this.player_grid_data);
|
|
|
|
if (!can_go_player_up) {
|
|
// target can't go up
|
|
// player cant't go up
|
|
// so we need to move widget down to a position that dont
|
|
// overlaps player
|
|
var y = (to_row + this.player_grid_data.size_y) - wgd.row;
|
|
|
|
this.move_widget_down($w, y);
|
|
this.set_placeholder(to_col, to_row);
|
|
}
|
|
}
|
|
}, this));
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Determines if there is a widget in the row and col given. Or if the
|
|
* HTMLElement passed as first argument is the player.
|
|
*
|
|
* @method is_player
|
|
* @param {Number|HTMLElement} col_or_el A jQuery wrapped collection of
|
|
* HTMLElements.
|
|
* @param {Number} [row] The column to which we want to move the widgets.
|
|
* @return {Boolean} Returns true or false.
|
|
*/
|
|
fn.is_player = function(col_or_el, row) {
|
|
if (row && !this.gridmap[col_or_el]) { return false; }
|
|
var $w = row ? this.gridmap[col_or_el][row] : col_or_el;
|
|
return $w && ($w.is(this.$player) || $w.is(this.$helper));
|
|
};
|
|
|
|
|
|
/**
|
|
* Determines if the widget that is being dragged is currently over the row
|
|
* and col given.
|
|
*
|
|
* @method is_player_in
|
|
* @param {Number} col The column to check.
|
|
* @param {Number} row The row to check.
|
|
* @return {Boolean} Returns true or false.
|
|
*/
|
|
fn.is_player_in = function(col, row) {
|
|
var c = this.cells_occupied_by_player;
|
|
return $.inArray(col, c.cols) >= 0 && $.inArray(row, c.rows) >= 0;
|
|
};
|
|
|
|
|
|
/**
|
|
* Determines if the placeholder is currently over the row and col given.
|
|
*
|
|
* @method is_placeholder_in
|
|
* @param {Number} col The column to check.
|
|
* @param {Number} row The row to check.
|
|
* @return {Boolean} Returns true or false.
|
|
*/
|
|
fn.is_placeholder_in = function(col, row) {
|
|
var c = this.cells_occupied_by_placeholder || [];
|
|
return this.is_placeholder_in_col(col) && $.inArray(row, c.rows) >= 0;
|
|
};
|
|
|
|
|
|
/**
|
|
* Determines if the placeholder is currently over the column given.
|
|
*
|
|
* @method is_placeholder_in_col
|
|
* @param {Number} col The column to check.
|
|
* @return {Boolean} Returns true or false.
|
|
*/
|
|
fn.is_placeholder_in_col = function(col) {
|
|
var c = this.cells_occupied_by_placeholder || [];
|
|
return $.inArray(col, c.cols) >= 0;
|
|
};
|
|
|
|
|
|
/**
|
|
* Determines if the cell represented by col and row params is empty.
|
|
*
|
|
* @method is_empty
|
|
* @param {Number} col The column to check.
|
|
* @param {Number} row The row to check.
|
|
* @return {Boolean} Returns true or false.
|
|
*/
|
|
fn.is_empty = function(col, row) {
|
|
if (typeof this.gridmap[col] !== 'undefined' &&
|
|
typeof this.gridmap[col][row] !== 'undefined' &&
|
|
this.gridmap[col][row] === false
|
|
) {
|
|
return true;
|
|
}
|
|
return false;
|
|
};
|
|
|
|
|
|
/**
|
|
* Determines if the cell represented by col and row params is occupied.
|
|
*
|
|
* @method is_occupied
|
|
* @param {Number} col The column to check.
|
|
* @param {Number} row The row to check.
|
|
* @return {Boolean} Returns true or false.
|
|
*/
|
|
fn.is_occupied = function(col, row) {
|
|
if (!this.gridmap[col]) {
|
|
return false;
|
|
}
|
|
|
|
if (this.gridmap[col][row]) {
|
|
return true;
|
|
}
|
|
return false;
|
|
};
|
|
|
|
|
|
/**
|
|
* Determines if there is a widget in the cell represented by col/row params.
|
|
*
|
|
* @method is_widget
|
|
* @param {Number} col The column to check.
|
|
* @param {Number} row The row to check.
|
|
* @return {Boolean|HTMLElement} Returns false if there is no widget,
|
|
* else returns the jQuery HTMLElement
|
|
*/
|
|
fn.is_widget = function(col, row) {
|
|
var cell = this.gridmap[col];
|
|
if (!cell) {
|
|
return false;
|
|
}
|
|
|
|
cell = cell[row];
|
|
|
|
if (cell) {
|
|
return cell;
|
|
}
|
|
|
|
return false;
|
|
};
|
|
|
|
|
|
/**
|
|
* Determines if there is a widget in the cell represented by col/row
|
|
* params and if this is under the widget that is being dragged.
|
|
*
|
|
* @method is_widget_under_player
|
|
* @param {Number} col The column to check.
|
|
* @param {Number} row The row to check.
|
|
* @return {Boolean} Returns true or false.
|
|
*/
|
|
fn.is_widget_under_player = function(col, row) {
|
|
if (this.is_widget(col, row)) {
|
|
return this.is_player_in(col, row);
|
|
}
|
|
return false;
|
|
};
|
|
|
|
|
|
/**
|
|
* Get widgets overlapping with the player.
|
|
*
|
|
* @method get_widgets_under_player
|
|
* @return {HTMLElement} Returns a jQuery collection of HTMLElements
|
|
*/
|
|
fn.get_widgets_under_player = function() {
|
|
var cells = this.cells_occupied_by_player;
|
|
var $widgets = $([]);
|
|
|
|
$.each(cells.cols, $.proxy(function(i, col){
|
|
$.each(cells.rows, $.proxy(function(i, row){
|
|
if(this.is_widget(col, row)){
|
|
$widgets = $widgets.add(this.gridmap[col][row]);
|
|
}
|
|
}, this));
|
|
}, this));
|
|
|
|
return $widgets;
|
|
};
|
|
|
|
|
|
/**
|
|
* Put placeholder at the row and column specified.
|
|
*
|
|
* @method set_placeholder
|
|
* @param {Number} col The column to which we want to move the
|
|
* placeholder.
|
|
* @param {Number} row The row to which we want to move the
|
|
* placeholder.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.set_placeholder = function(col, row) {
|
|
var phgd = $.extend({}, this.placeholder_grid_data);
|
|
var $nexts = this.widgets_below({
|
|
col: phgd.col,
|
|
row: phgd.row,
|
|
size_y: phgd.size_y,
|
|
size_x: phgd.size_x
|
|
});
|
|
var moved_down = this.placeholder_grid_data.row < row;
|
|
var changed_column = this.placeholder_grid_data.col !== col;
|
|
|
|
this.placeholder_grid_data.col = col;
|
|
this.placeholder_grid_data.row = row;
|
|
|
|
this.cells_occupied_by_placeholder = this.get_cells_occupied(
|
|
this.placeholder_grid_data);
|
|
|
|
this.$preview_holder.attr({
|
|
'data-row' : row,
|
|
'data-col' : col
|
|
});
|
|
|
|
if (moved_down || changed_column) {
|
|
$nexts.each($.proxy(function(i, widget){
|
|
this.move_widget_up(
|
|
$(widget), this.placeholder_grid_data.col - col + phgd.size_y);
|
|
}, this));
|
|
}
|
|
|
|
};
|
|
|
|
|
|
/**
|
|
* Determines whether the player can move to a position above.
|
|
*
|
|
* @method can_go_player_up
|
|
* @param {Object} widget_grid_data The actual grid coords object of the
|
|
* player.
|
|
* @return {Number|Boolean} If the player can be moved to an upper row
|
|
* returns the row number, else returns false.
|
|
*/
|
|
fn.can_go_player_up = function(widget_grid_data) {
|
|
var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
|
|
var result = true;
|
|
var upper_rows = [];
|
|
var min_row = 10000;
|
|
var $widgets_under_player = this.get_widgets_under_player();
|
|
|
|
/* generate an array with columns as index and array with upper rows
|
|
* empty as value */
|
|
this.for_each_column_occupied(widget_grid_data, function(tcol){
|
|
var grid_col = this.gridmap[tcol];
|
|
var r = p_bottom_row + 1;
|
|
upper_rows[tcol] = [];
|
|
|
|
while (--r > 0){
|
|
if (this.is_empty(tcol, r) || this.is_player(tcol, r) ||
|
|
this.is_widget(tcol, r) &&
|
|
grid_col[r].is($widgets_under_player)
|
|
) {
|
|
upper_rows[tcol].push(r);
|
|
min_row = r < min_row ? r : min_row;
|
|
}else{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (upper_rows[tcol].length === 0) {
|
|
result = false;
|
|
return true; //break
|
|
}
|
|
|
|
upper_rows[tcol].sort();
|
|
});
|
|
|
|
if (!result) { return false; }
|
|
|
|
return this.get_valid_rows(widget_grid_data, upper_rows, min_row);
|
|
};
|
|
|
|
|
|
/**
|
|
* Determines whether a widget can move to a position above.
|
|
*
|
|
* @method can_go_widget_up
|
|
* @param {Object} widget_grid_data The actual grid coords object of the
|
|
* widget we want to check.
|
|
* @return {Number|Boolean} If the widget can be moved to an upper row
|
|
* returns the row number, else returns false.
|
|
*/
|
|
fn.can_go_widget_up = function(widget_grid_data) {
|
|
var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
|
|
var result = true;
|
|
var upper_rows = [];
|
|
var min_row = 10000;
|
|
|
|
/* generate an array with columns as index and array with upper rows
|
|
* empty as value */
|
|
this.for_each_column_occupied(widget_grid_data, function(tcol){
|
|
var grid_col = this.gridmap[tcol];
|
|
upper_rows[tcol] = [];
|
|
|
|
var r = p_bottom_row + 1;
|
|
|
|
while (--r > 0) {
|
|
if (this.is_occupied(tcol, r) && !this.is_player(tcol, r)) {
|
|
break;
|
|
}
|
|
|
|
if (!this.is_player(tcol, r) &&!this.is_placeholder_in(tcol, r)) {
|
|
upper_rows[tcol].push(r);
|
|
}
|
|
|
|
if (r < min_row ) {
|
|
min_row = r;
|
|
}
|
|
}
|
|
|
|
if (upper_rows[tcol].length === 0) {
|
|
result = false;
|
|
return true; //break
|
|
}
|
|
|
|
upper_rows[tcol].sort();
|
|
});
|
|
|
|
if (!result) { return false; }
|
|
|
|
return this.get_valid_rows(widget_grid_data, upper_rows, min_row);
|
|
};
|
|
|
|
|
|
/**
|
|
* Search a valid row for the widget represented by `widget_grid_data' in
|
|
* the `upper_rows` array. Iteration starts from row specified in `min_row`.
|
|
*
|
|
* @method get_valid_rows
|
|
* @param {Object} widget_grid_data The actual grid coords object of the
|
|
* player.
|
|
* @param {Array} upper_rows An array with columns as index and arrays
|
|
* of valid rows as values.
|
|
* @param {Number} min_row The upper row from which the iteration will start.
|
|
* @return {Number|Boolean} Returns the upper row valid from the `upper_rows`
|
|
* for the widget in question.
|
|
*/
|
|
fn.get_valid_rows = function(widget_grid_data, upper_rows, min_row){
|
|
var p_top_row = widget_grid_data.row;
|
|
var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
|
|
var size_y = widget_grid_data.size_y;
|
|
var r = min_row - 1;
|
|
var valid_rows = [];
|
|
|
|
while (++r <= p_bottom_row ) {
|
|
var common = true;
|
|
$.each(upper_rows, function(col, rows){
|
|
if (rows && $.inArray(r, rows) === -1) {
|
|
common = false;
|
|
}
|
|
});
|
|
|
|
if (common === true) {
|
|
valid_rows.push(r);
|
|
if (valid_rows.length === size_y) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
var new_row = false;
|
|
if (size_y === 1) {
|
|
if (valid_rows[0] !== p_top_row) {
|
|
new_row = valid_rows[0] || false;
|
|
}
|
|
}else{
|
|
if (valid_rows[0] !== p_top_row) {
|
|
new_row = this.get_consecutive_numbers_index(
|
|
valid_rows, size_y);
|
|
}
|
|
}
|
|
|
|
|
|
return new_row;
|
|
};
|
|
|
|
|
|
fn.get_consecutive_numbers_index = function(arr, size_y) {
|
|
var max = arr.length;
|
|
var result = [];
|
|
var first = true;
|
|
var prev = -1; // or null?
|
|
|
|
for (var i=0; i < max; i++) {
|
|
if (first || arr[i] === prev + 1) {
|
|
result.push(i);
|
|
if (result.length === size_y) {
|
|
break;
|
|
}
|
|
first = false;
|
|
}else{
|
|
result = [];
|
|
first = true;
|
|
}
|
|
|
|
prev = arr[i];
|
|
}
|
|
|
|
return result.length >= size_y ? arr[result[0]] : false;
|
|
};
|
|
|
|
|
|
/**
|
|
* Get widgets overlapping with the player.
|
|
*
|
|
* @method get_widgets_overlapped
|
|
* @return {HTMLElements} Returns a jQuery collection of HTMLElements.
|
|
*/
|
|
fn.get_widgets_overlapped = function() {
|
|
var $w;
|
|
var $widgets = $([]);
|
|
var used = [];
|
|
var rows_from_bottom = this.cells_occupied_by_player.rows.slice(0);
|
|
rows_from_bottom.reverse();
|
|
|
|
$.each(this.cells_occupied_by_player.cols, $.proxy(function(i, col){
|
|
$.each(rows_from_bottom, $.proxy(function(i, row){
|
|
// if there is a widget in the player position
|
|
if (!this.gridmap[col]) { return true; } //next iteration
|
|
var $w = this.gridmap[col][row];
|
|
|
|
if (this.is_occupied(col, row) && !this.is_player($w) &&
|
|
$.inArray($w, used) === -1
|
|
) {
|
|
$widgets = $widgets.add($w);
|
|
used.push($w);
|
|
}
|
|
|
|
}, this));
|
|
}, this));
|
|
|
|
return $widgets;
|
|
};
|
|
|
|
|
|
/**
|
|
* This callback is executed when the player begins to collide with a column.
|
|
*
|
|
* @method on_start_overlapping_column
|
|
* @param {Number} col The collided column.
|
|
* @return {HTMLElements} Returns a jQuery collection of HTMLElements.
|
|
*/
|
|
fn.on_start_overlapping_column = function(col) {
|
|
this.set_player(col, false);
|
|
};
|
|
|
|
|
|
/**
|
|
* A callback executed when the player begins to collide with a row.
|
|
*
|
|
* @method on_start_overlapping_row
|
|
* @param {Number} col The collided row.
|
|
* @return {HTMLElements} Returns a jQuery collection of HTMLElements.
|
|
*/
|
|
fn.on_start_overlapping_row = function(row) {
|
|
this.set_player(false, row);
|
|
};
|
|
|
|
|
|
/**
|
|
* A callback executed when the the player ends to collide with a column.
|
|
*
|
|
* @method on_stop_overlapping_column
|
|
* @param {Number} col The collided row.
|
|
* @return {HTMLElements} Returns a jQuery collection of HTMLElements.
|
|
*/
|
|
fn.on_stop_overlapping_column = function(col) {
|
|
this.set_player();
|
|
|
|
var self = this;
|
|
this.for_each_widget_below(col, this.cells_occupied_by_player.rows[0],
|
|
function(tcol, trow) {
|
|
self.move_widget_up(this, self.player_grid_data.size_y);
|
|
});
|
|
};
|
|
|
|
|
|
/**
|
|
* This callback is executed when the player ends to collide with a row.
|
|
*
|
|
* @method on_stop_overlapping_row
|
|
* @param {Number} row The collided row.
|
|
* @return {HTMLElements} Returns a jQuery collection of HTMLElements.
|
|
*/
|
|
fn.on_stop_overlapping_row = function(row) {
|
|
this.set_player();
|
|
|
|
var self = this;
|
|
var cols = this.cells_occupied_by_player.cols;
|
|
for (var c = 0, cl = cols.length; c < cl; c++) {
|
|
this.for_each_widget_below(cols[c], row, function(tcol, trow) {
|
|
self.move_widget_up(this, self.player_grid_data.size_y);
|
|
});
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Move a widget to a specific row. The cell or cells must be empty.
|
|
* If the widget has widgets below, all of these widgets will be moved also
|
|
* if they can.
|
|
*
|
|
* @method move_widget_to
|
|
* @param {HTMLElement} $widget The jQuery wrapped HTMLElement of the widget is going to be moved.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.move_widget_to = function($widget, row) {
|
|
var self = this;
|
|
var widget_grid_data = $widget.coords().grid;
|
|
var diff = row - widget_grid_data.row;
|
|
var $next_widgets = this.widgets_below($widget);
|
|
|
|
var can_move_to_new_cell = this.can_move_to(
|
|
widget_grid_data, widget_grid_data.col, row, $widget);
|
|
|
|
if (can_move_to_new_cell === false) {
|
|
return false;
|
|
}
|
|
|
|
this.remove_from_gridmap(widget_grid_data);
|
|
widget_grid_data.row = row;
|
|
this.add_to_gridmap(widget_grid_data);
|
|
$widget.attr('data-row', row);
|
|
this.$changed = this.$changed.add($widget);
|
|
|
|
|
|
$next_widgets.each(function(i, widget){
|
|
var $w = $(widget);
|
|
var wgd = $w.coords().grid;
|
|
var can_go_up = self.can_go_widget_up(wgd);
|
|
|
|
if (can_go_up && can_go_up !== wgd.row){
|
|
self.move_widget_to($w, can_go_up);
|
|
}
|
|
});
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Move up the specified widget and all below it.
|
|
*
|
|
* @method move_widget_up
|
|
* @param {HTMLElement} $widget The widget you want to move.
|
|
* @param {Number} [y_units] The number of cells that the widget has to move.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.move_widget_up = function($widget, y_units) {
|
|
var el_grid_data = $widget.coords().grid;
|
|
var actual_row = el_grid_data.row;
|
|
var moved = [];
|
|
var can_go_up = true;
|
|
y_units || (y_units = 1);
|
|
|
|
if (!this.can_go_up($widget)) { return false; } //break;
|
|
|
|
this.for_each_column_occupied(el_grid_data, function(col){
|
|
// can_go_up
|
|
if ($.inArray($widget, moved) === -1) {
|
|
var widget_grid_data = $widget.coords().grid;
|
|
var next_row = actual_row - y_units;
|
|
next_row = this.can_go_up_to_row(widget_grid_data, col, next_row);
|
|
if (!next_row) {
|
|
return true;
|
|
}
|
|
|
|
var $next_widgets = this.widgets_below($widget);
|
|
|
|
this.remove_from_gridmap(widget_grid_data);
|
|
widget_grid_data.row = next_row;
|
|
this.add_to_gridmap(widget_grid_data);
|
|
$widget.attr('data-row', widget_grid_data.row);
|
|
this.$changed = this.$changed.add($widget);
|
|
|
|
moved.push($widget);
|
|
|
|
$next_widgets.each($.proxy(function(i, widget){
|
|
this.move_widget_up($(widget), y_units);
|
|
}, this));
|
|
}
|
|
});
|
|
|
|
};
|
|
|
|
|
|
/**
|
|
* Move down the specified widget and all below it.
|
|
*
|
|
* @method move_widget_down
|
|
* @param {HTMLElement} $widget The jQuery object representing the widget you want to move.
|
|
* @param {Number} The number of cells that the widget has to move.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.move_widget_down = function($widget, y_units) {
|
|
var el_grid_data = $widget.coords().grid;
|
|
var actual_row = el_grid_data.row;
|
|
var moved = [];
|
|
var y_diff = y_units;
|
|
|
|
if (!$widget) { return false; }
|
|
|
|
if ($.inArray($widget, moved) === -1) {
|
|
|
|
var widget_grid_data = $widget.coords().grid;
|
|
var next_row = actual_row + y_units;
|
|
var $next_widgets = this.widgets_below($widget);
|
|
|
|
this.remove_from_gridmap(widget_grid_data);
|
|
|
|
$next_widgets.each($.proxy(function(i, widget){
|
|
var $w = $(widget);
|
|
var wd = $w.coords().grid;
|
|
var tmp_y = this.displacement_diff(
|
|
wd, widget_grid_data, y_diff);
|
|
|
|
if (tmp_y > 0) {
|
|
this.move_widget_down($w, tmp_y);
|
|
}
|
|
}, this));
|
|
|
|
widget_grid_data.row = next_row;
|
|
this.update_widget_position(widget_grid_data, $widget);
|
|
$widget.attr('data-row', widget_grid_data.row);
|
|
this.$changed = this.$changed.add($widget);
|
|
|
|
moved.push($widget);
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Check if the widget can move to the specified row, else returns the
|
|
* upper row possible.
|
|
*
|
|
* @method can_go_up_to_row
|
|
* @param {Number} widget_grid_data The current grid coords object of the
|
|
* widget.
|
|
* @param {Number} col The target column.
|
|
* @param {Number} row The target row.
|
|
* @return {Boolean|Number} Returns the row number if the widget can move
|
|
* to the target position, else returns false.
|
|
*/
|
|
fn.can_go_up_to_row = function(widget_grid_data, col, row) {
|
|
var ga = this.gridmap;
|
|
var result = true;
|
|
var urc = []; // upper_rows_in_columns
|
|
var actual_row = widget_grid_data.row;
|
|
var r;
|
|
|
|
//generate an array with columns as index and array with upper rows empty in the column
|
|
this.for_each_column_occupied(widget_grid_data, function(tcol){
|
|
var grid_col = ga[tcol];
|
|
urc[tcol] = [];
|
|
|
|
r = actual_row;
|
|
while (r--){
|
|
if (this.is_empty(tcol, r) &&
|
|
!this.is_placeholder_in(tcol, r)
|
|
) {
|
|
urc[tcol].push(r);
|
|
}else{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!urc[tcol].length) {
|
|
result = false;
|
|
return true;
|
|
}
|
|
|
|
});
|
|
|
|
if (!result) { return false; }
|
|
|
|
//get common rows starting from upper position in all the columns widget occupies
|
|
r = row;
|
|
for (r = 1; r < actual_row; r++) {
|
|
var common = true;
|
|
|
|
for (var uc = 0, ucl = urc.length; uc < ucl; uc++) {
|
|
if (urc[uc] && $.inArray(r, urc[uc]) === -1) {
|
|
common = false;
|
|
}
|
|
}
|
|
|
|
if (common === true) {
|
|
result = r;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
|
|
fn.displacement_diff = function(widget_grid_data, parent_bgd, y_units) {
|
|
var actual_row = widget_grid_data.row;
|
|
var diffs = [];
|
|
var parent_max_y = parent_bgd.row + parent_bgd.size_y;
|
|
|
|
this.for_each_column_occupied(widget_grid_data, function(col){
|
|
var temp_y_units = 0;
|
|
|
|
for (var r = parent_max_y; r < actual_row; r++) {
|
|
if (this.is_empty(col, r)) {
|
|
temp_y_units = temp_y_units + 1;
|
|
}
|
|
}
|
|
|
|
diffs.push(temp_y_units);
|
|
});
|
|
|
|
var max_diff = Math.max.apply(null, diffs);
|
|
y_units = (y_units - max_diff);
|
|
|
|
return y_units > 0 ? y_units : 0;
|
|
};
|
|
|
|
|
|
/**
|
|
* Get widgets below a widget.
|
|
*
|
|
* @method widgets_below
|
|
* @param {HTMLElement} $el The jQuery wrapped HTMLElement.
|
|
* @return {HTMLElements} A jQuery collection of HTMLElements.
|
|
*/
|
|
fn.widgets_below = function($el) {
|
|
var el_grid_data = $.isPlainObject($el) ? $el : $el.coords().grid;
|
|
var self = this;
|
|
var ga = this.gridmap;
|
|
var next_row = el_grid_data.row + el_grid_data.size_y - 1;
|
|
var $nexts = $([]);
|
|
|
|
this.for_each_column_occupied(el_grid_data, function(col){
|
|
self.for_each_widget_below(col, next_row,
|
|
function(tcol, trow){
|
|
if (!self.is_player(this) &&
|
|
$.inArray(this, $nexts) === -1) {
|
|
$nexts = $nexts.add(this);
|
|
return true; // break
|
|
}
|
|
});
|
|
});
|
|
|
|
return this.sort_by_row_asc($nexts);
|
|
};
|
|
|
|
|
|
/**
|
|
* Update the array of mapped positions with the new player position.
|
|
*
|
|
* @method set_cells_player_occupies
|
|
* @param {Number} col The new player col.
|
|
* @param {Number} col The new player row.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.set_cells_player_occupies = function(col, row) {
|
|
this.remove_from_gridmap(this.placeholder_grid_data);
|
|
this.placeholder_grid_data.col = col;
|
|
this.placeholder_grid_data.row = row;
|
|
this.add_to_gridmap(this.placeholder_grid_data, this.$player);
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Remove from the array of mapped positions the reference to the player.
|
|
*
|
|
* @method empty_cells_player_occupies
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.empty_cells_player_occupies = function() {
|
|
this.remove_from_gridmap(this.placeholder_grid_data);
|
|
return this;
|
|
};
|
|
|
|
|
|
fn.can_go_up = function($el) {
|
|
var el_grid_data = $el.coords().grid;
|
|
var initial_row = el_grid_data.row;
|
|
var prev_row = initial_row - 1;
|
|
var ga = this.gridmap;
|
|
var upper_rows_by_column = [];
|
|
|
|
var result = true;
|
|
if (initial_row === 1) { return false; }
|
|
|
|
this.for_each_column_occupied(el_grid_data, function(col){
|
|
if (this.is_occupied(col, prev_row) ||
|
|
this.is_player(col, prev_row) ||
|
|
this.is_placeholder_in(col, prev_row)
|
|
) {
|
|
result = false;
|
|
return true; //break
|
|
}
|
|
});
|
|
|
|
return result;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
* Check if it's possible to move a widget to a specific col/row. It takes
|
|
* into account the dimensions (`size_y` and `size_x` attrs. of the grid coords
|
|
* object) the widget occupies.
|
|
*
|
|
* @method can_move_to
|
|
* @param {Object} widget_grid_data The grid coords object that represents
|
|
* the widget.
|
|
* @param {Object} The col target col.
|
|
* @param {Object} The row target row.
|
|
* @return {Boolean} Returns true if all cells are empty, else return false.
|
|
*/
|
|
fn.can_move_to = function(widget_grid_data, col, row) {
|
|
var ga = this.gridmap;
|
|
var $w = widget_grid_data.el;
|
|
var future_wd = {
|
|
size_y: widget_grid_data.size_y,
|
|
size_x: widget_grid_data.size_x,
|
|
col: col,
|
|
row: row
|
|
};
|
|
var result = true;
|
|
|
|
this.for_each_cell_occupied(future_wd, function(tcol, trow){
|
|
var $tw = this.is_widget(tcol, trow);
|
|
if ($tw && (!widget_grid_data.el || $tw.is($w))) {
|
|
result = false;
|
|
}
|
|
});
|
|
|
|
return result;
|
|
};
|
|
|
|
|
|
/**
|
|
* Given the leftmost column returns all columns that are overlapping with the player.
|
|
*
|
|
* @method get_targeted_columns
|
|
* @param {Number} [from_col] The leftmost column.
|
|
* @return {Array} Returns an array with column numbers.
|
|
*/
|
|
fn.get_targeted_columns = function(from_col) {
|
|
var max = (from_col || this.player_grid_data.col) +
|
|
(this.player_grid_data.size_x - 1);
|
|
var cols = [];
|
|
for (var col = from_col; col <= max; col++) {
|
|
cols.push(col);
|
|
}
|
|
return cols;
|
|
};
|
|
|
|
|
|
/**
|
|
* Given the upper row returns all rows that are overlapping with the player.
|
|
*
|
|
* @method get_targeted_rows
|
|
* @param {Number} [from_row] The upper row.
|
|
* @return {Array} Returns an array with row numbers.
|
|
*/
|
|
fn.get_targeted_rows = function(from_row) {
|
|
var max = (from_row || this.player_grid_data.row) +
|
|
(this.player_grid_data.size_y - 1);
|
|
var rows = [];
|
|
for (var row = from_row; row <= max; row++) {
|
|
rows.push(row);
|
|
}
|
|
return rows;
|
|
};
|
|
|
|
/**
|
|
* Get all columns and rows that a widget occupies.
|
|
*
|
|
* @method get_cells_occupied
|
|
* @param {Object} el_grid_data The grid coords object of the widget.
|
|
* @return {Object} Returns an object like `{ cols: [], rows: []}`.
|
|
*/
|
|
fn.get_cells_occupied = function(el_grid_data) {
|
|
var cells = { cols: [], rows: []};
|
|
var i;
|
|
if (arguments[1] instanceof jQuery) {
|
|
el_grid_data = arguments[1].coords().grid;
|
|
}
|
|
|
|
for (i = 0; i < el_grid_data.size_x; i++) {
|
|
var col = el_grid_data.col + i;
|
|
cells.cols.push(col);
|
|
}
|
|
|
|
for (i = 0; i < el_grid_data.size_y; i++) {
|
|
var row = el_grid_data.row + i;
|
|
cells.rows.push(row);
|
|
}
|
|
|
|
return cells;
|
|
};
|
|
|
|
|
|
/**
|
|
* Iterate over the cells occupied by a widget executing a function for
|
|
* each one.
|
|
*
|
|
* @method for_each_cell_occupied
|
|
* @param {Object} el_grid_data The grid coords object that represents the
|
|
* widget.
|
|
* @param {Function} callback The function to execute on each column
|
|
* iteration. Column and row are passed as arguments.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.for_each_cell_occupied = function(grid_data, callback) {
|
|
this.for_each_column_occupied(grid_data, function(col){
|
|
this.for_each_row_occupied(grid_data, function(row){
|
|
callback.call(this, col, row);
|
|
});
|
|
});
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Iterate over the columns occupied by a widget executing a function for
|
|
* each one.
|
|
*
|
|
* @method for_each_column_occupied
|
|
* @param {Object} el_grid_data The grid coords object that represents
|
|
* the widget.
|
|
* @param {Function} callback The function to execute on each column
|
|
* iteration. The column number is passed as first argument.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.for_each_column_occupied = function(el_grid_data, callback) {
|
|
for (var i = 0; i < el_grid_data.size_x; i++) {
|
|
var col = el_grid_data.col + i;
|
|
callback.call(this, col, el_grid_data);
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Iterate over the rows occupied by a widget executing a function for
|
|
* each one.
|
|
*
|
|
* @method for_each_row_occupied
|
|
* @param {Object} el_grid_data The grid coords object that represents
|
|
* the widget.
|
|
* @param {Function} callback The function to execute on each column iteration. The row number is passed as first argument.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.for_each_row_occupied = function(el_grid_data, callback) {
|
|
for (var i = 0; i < el_grid_data.size_y; i++) {
|
|
var row = el_grid_data.row + i;
|
|
callback.call(this, row, el_grid_data);
|
|
}
|
|
};
|
|
|
|
|
|
|
|
fn._traversing_widgets = function(type, direction, col, row, callback) {
|
|
var ga = this.gridmap;
|
|
if (!ga[col]) { return; }
|
|
|
|
var cr, max;
|
|
var action = type + '/' + direction;
|
|
if (arguments[2] instanceof jQuery) {
|
|
var el_grid_data = arguments[2].coords().grid;
|
|
col = el_grid_data.col;
|
|
row = el_grid_data.row;
|
|
callback = arguments[3];
|
|
}
|
|
var matched = [];
|
|
var trow = row;
|
|
|
|
|
|
var methods = {
|
|
'for_each/above': function() {
|
|
while (trow--) {
|
|
if (trow > 0 && this.is_widget(col, trow) &&
|
|
$.inArray(ga[col][trow], matched) === -1
|
|
) {
|
|
cr = callback.call(ga[col][trow], col, trow);
|
|
matched.push(ga[col][trow]);
|
|
if (cr) { break; }
|
|
}
|
|
}
|
|
},
|
|
'for_each/below': function() {
|
|
for (trow = row + 1, max = ga[col].length; trow < max; trow++) {
|
|
if (this.is_widget(col, trow) &&
|
|
$.inArray(ga[col][trow], matched) === -1
|
|
) {
|
|
cr = callback.call(ga[col][trow], col, trow);
|
|
matched.push(ga[col][trow]);
|
|
if (cr) { break; }
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
if (methods[action]) {
|
|
methods[action].call(this);
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* Iterate over each widget above the column and row specified.
|
|
*
|
|
* @method for_each_widget_above
|
|
* @param {Number} col The column to start iterating.
|
|
* @param {Number} row The row to start iterating.
|
|
* @param {Function} callback The function to execute on each widget
|
|
* iteration. The value of `this` inside the function is the jQuery wrapped HTMLElement.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.for_each_widget_above = function(col, row, callback) {
|
|
this._traversing_widgets('for_each', 'above', col, row, callback);
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Iterate over each widget below the column and row specified.
|
|
*
|
|
* @method for_each_widget_below
|
|
* @param {Number} col The column to start iterating.
|
|
* @param {Number} row The row to start iterating.
|
|
* @param {Function} callback The function to execute on each widget
|
|
* iteration. The value of `this` inside the function is the jQuery wrapped HTMLElement.
|
|
* @return {Class} Returns the instance of the Gridster Class.
|
|
*/
|
|
fn.for_each_widget_below = function(col, row, callback) {
|
|
this._traversing_widgets('for_each', 'below', col, row, callback);
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Returns the highest occupied cell in the grid.
|
|
*
|
|
* @method get_highest_occupied_cell
|
|
* @return {Object} Returns an object with `col` and `row` numbers.
|
|
*/
|
|
fn.get_highest_occupied_cell = function() {
|
|
var r;
|
|
var gm = this.gridmap;
|
|
var rows = [];
|
|
var row_in_col = [];
|
|
for (var c = gm.length - 1; c >= 1; c--) {
|
|
for (r = gm[c].length - 1; r >= 1; r--) {
|
|
if (this.is_widget(c, r)) {
|
|
rows.push(r);
|
|
row_in_col[r] = c;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
var highest_row = Math.max.apply(null, rows);
|
|
|
|
this.highest_occupied_cell = {
|
|
col: row_in_col[highest_row],
|
|
row: highest_row
|
|
};
|
|
|
|
return this.highest_occupied_cell;
|
|
};
|
|
|
|
|
|
/**
|
|
* Set the current height of the parent grid.
|
|
*
|
|
* @method set_dom_grid_height
|
|
* @return {Object} Returns the instance of the Gridster class.
|
|
*/
|
|
fn.set_dom_grid_height = function() {
|
|
var r = this.get_highest_occupied_cell().row;
|
|
this.$el.css('height', r * this.min_widget_height);
|
|
// this.$widgets.draggable("option", "containment", this.$el);
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* It generates the neccessary styles to position the widgets.
|
|
*
|
|
* @method generate_stylesheet
|
|
* @param {Number} rows Number of columns.
|
|
* @param {Number} cols Number of rows.
|
|
* @return {Object} Returns the instance of the Gridster class.
|
|
*/
|
|
fn.generate_stylesheet = function(rows, cols) {
|
|
var styles = '';
|
|
var extra_cells = 10;
|
|
var max_size_y = 6;
|
|
var max_size_x = 6;
|
|
var i;
|
|
var rules;
|
|
|
|
/* generate CSS styles for cols */
|
|
for (i = cols + extra_cells; i >= 0; i--) {
|
|
styles += '[data-col="'+ (i + 1) +'"] { left: ' +
|
|
(i * this.min_widget_width) +
|
|
'px;} ';
|
|
}
|
|
|
|
/* generate CSS styles for rows */
|
|
for (i = rows + extra_cells; i >= 0; i--) {
|
|
styles += '[data-row="' + (i + 1) + '"] { top: ' +
|
|
(i * this.min_widget_height) + 'px;} ';
|
|
}
|
|
|
|
|
|
for (var y = 1; y < max_size_y; y++) {
|
|
styles += '[data-sizey="' + (y) + '"] { height: ' +
|
|
(y * this.options.widget_base_dimensions[1] + (y-1)*(this.options.widget_margins[1]*2)) + 'px;}';
|
|
}
|
|
|
|
for (var x = 1; x < max_size_x; x++) {
|
|
styles += '[data-sizex="' + (x) + '"] { width: ' +
|
|
(x * this.options.widget_base_dimensions[0] + (x-1)*(this.options.widget_margins[0]*2)) + 'px;}';
|
|
}
|
|
|
|
return this.add_style_tag(styles);
|
|
};
|
|
|
|
|
|
/**
|
|
* Injects the given CSS as string to the head of the document.
|
|
*
|
|
* @method add_style_tag
|
|
* @param {String} css The styles to apply.
|
|
* @return {Object} Returns the instance of the Gridster class.
|
|
*/
|
|
fn.add_style_tag = function(css){
|
|
var d = document;
|
|
var tag = d.createElement('style');
|
|
|
|
d.getElementsByTagName('head')[0].appendChild(tag);
|
|
tag.setAttribute('type', 'text/css');
|
|
|
|
if (tag.styleSheet) {
|
|
tag.styleSheet.cssText = css;
|
|
}else{
|
|
tag.appendChild(document.createTextNode(css));
|
|
}
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Generates a faux grid to collide with it when a widget is dragged and
|
|
* detect row or column that we want to go.
|
|
*
|
|
* @method generate_faux_grid
|
|
* @param {Number} rows Number of columns.
|
|
* @param {Number} cols Number of rows.
|
|
* @return {Object} Returns the instance of the Gridster class.
|
|
*/
|
|
fn.generate_faux_grid = function(rows, cols) {
|
|
this.faux_grid = [];
|
|
this.gridmap = [];
|
|
var col;
|
|
var row;
|
|
for (col = cols; col > 0; col--) {
|
|
this.gridmap[col] = [];
|
|
for (row = rows; row > 0; row--) {
|
|
var coords = $({
|
|
left: this.baseX + ((col - 1) * this.min_widget_width),
|
|
top: this.baseY + (row -1) * this.min_widget_height,
|
|
width: this.min_widget_width,
|
|
height: this.min_widget_height,
|
|
col: col,
|
|
row: row,
|
|
original_col: col,
|
|
original_row: row
|
|
}).coords();
|
|
|
|
this.gridmap[col][row] = false;
|
|
this.faux_grid.push(coords);
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Recalculates the offsets for the faux grid. You need to use it when
|
|
* the browser is resized.
|
|
*
|
|
* @method recalculate_faux_grid
|
|
* @return {Object} Returns the instance of the Gridster class.
|
|
*/
|
|
fn.recalculate_faux_grid = function() {
|
|
var aw = this.$wrapper.width();
|
|
this.baseX = ($(window).width() - aw) / 2;
|
|
this.baseY = this.$wrapper.offset().top;
|
|
|
|
$.each(this.faux_grid, $.proxy(function(i, coords){
|
|
this.faux_grid[i] = coords.update({
|
|
left: this.baseX + (coords.data.col -1) * this.min_widget_width,
|
|
top: this.baseY + (coords.data.row -1) * this.min_widget_height
|
|
});
|
|
|
|
}, this));
|
|
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Get all widgets in the DOM and register them.
|
|
*
|
|
* @method get_widgets_from_DOM
|
|
* @return {Object} Returns the instance of the Gridster class.
|
|
*/
|
|
fn.get_widgets_from_DOM = function() {
|
|
this.$widgets.each($.proxy(function(i, widget){
|
|
this.register_widget($(widget));
|
|
}, this));
|
|
return this;
|
|
};
|
|
|
|
|
|
/**
|
|
* Calculate columns and rows to be set based on the configuration
|
|
* parameters, grid dimensions, etc ...
|
|
*
|
|
* @method generate_grid_and_stylesheet
|
|
* @return {Object} Returns the instance of the Gridster class.
|
|
*/
|
|
fn.generate_grid_and_stylesheet = function() {
|
|
var aw = this.$wrapper.width();
|
|
var ah = this.$wrapper.height();
|
|
|
|
var cols = Math.floor(aw / this.min_widget_width) +
|
|
this.options.extra_cols;
|
|
var rows = Math.floor(ah / this.min_widget_height) +
|
|
this.options.extra_rows;
|
|
|
|
var actual_cols = this.$widgets.map(function() {
|
|
return $(this).attr('data-col');
|
|
});
|
|
|
|
var actual_rows = this.$widgets.map(function() {
|
|
return $(this).attr('data-row');
|
|
});
|
|
|
|
var min_cols = Math.max.apply(null, actual_cols);
|
|
var min_rows = Math.max.apply(null, actual_rows);
|
|
|
|
cols = Math.max(min_cols, cols, this.options.min_cols);
|
|
rows = Math.max(min_rows, rows, this.options.min_rows);
|
|
|
|
//this.support_grid_width = cols * this.min_widget_width;
|
|
// this.support_grid_width = this.wrapper_width;
|
|
|
|
// this.support_grid_height = rows * this.min_widget_height;
|
|
this.baseX = ($(window).width() - aw) / 2;
|
|
this.baseY = this.$wrapper.offset().top;
|
|
|
|
//this.baseX = 0;
|
|
if (this.options.autogenerate_stylesheet) {
|
|
this.generate_stylesheet(rows, cols);
|
|
}
|
|
|
|
/* more faux rows that needed are created so that there are cells
|
|
* where drag beyond the limits */
|
|
return this.generate_faux_grid(rows, cols);
|
|
};
|
|
|
|
|
|
//jQuery adapter
|
|
$.fn.gridster = function(options) {
|
|
return this.each(function() {
|
|
if (!$(this).data('gridster')) {
|
|
$(this).data('gridster', new Gridster( this, options ));
|
|
}
|
|
});
|
|
};
|
|
|
|
|
|
}(jQuery, window, document));
|
|
|
|
</pre>
|
|
</div>
|
|
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<script src="../assets/vendor/prettify/prettify-min.js"></script>
|
|
<script>prettyPrint();</script>
|
|
<script src="../assets/js/yui-prettify.js"></script>
|
|
<script src="../assets/../api.js"></script>
|
|
<script src="../assets/js/api-filter.js"></script>
|
|
<script src="../assets/js/api-list.js"></script>
|
|
<script src="../assets/js/api-search.js"></script>
|
|
<script src="../assets/js/apidocs.js"></script>
|
|
</body>
|
|
</html>
|