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* Iterate in javascript and separate processing * Widget refresh/destroy events * Remove old dom and unbind events * fix whitespace * Fix up bootgrid tables, they inserted a div before the first div breaking event propagation switch to regular js function to scope variables instead of jquery * Handle settings the same way as the normal widget * Use standard init_map and add layer control * May need L.Control.Locate now * Set maxZoom for marker cluster * Try setMaxZoom * worldmap size 100 and resize on refresh/widget resize * Add resize event (and throttle it a bit) * Further worldmap cleanup * Move most javascript to common js, will cause js errors until page is reloaded, but better in the long run