- 0: here you can change the speed test settings (such as test duration) with the setParameter("parameter",value) method. From here you can either start the test using start() (goes to state 3) or you can add multiple test points using addTestPoint(server) or addTestPoints(serverList) (goes to state 1). Additionally, this is the perfect moment to set up callbacks for the onupdate(data) and onend(aborted) events.
- 1: here you can add test points. You only need to do this if you want to use multiple test points.
A server is defined as an object like this:
{
name: "User friendly name",
server:"http://yourBackend.com/", <---- URL to your server. You can specify http:// or https://. If your server supports both, just write // without the protocol
dlURL:"garbage.php" <----- path to garbage.php or its replacement on the server
ulURL:"empty.php" <----- path to empty.php or its replacement on the server
pingURL:"empty.php" <----- path to empty.php or its replacement on the server. This is used to ping the server by this selector
getIpURL:"getIP.php" <----- path to getIP.php or its replacement on the server
}
While in state 1, you can only add test points, you cannot change the test settings. When you're done, use selectServer(callback) to select the test point with the lowest ping. This is asynchronous, when it's done, it will call your callback function and move to state 2. Calling setSelectedServer(server) will manually select a server and move to state 2.
- 2: test point selected, ready to start the test. Use start() to begin, this will move to state 3
- 3: test running. Here, your onupdate event callback will be called periodically, with data coming from the worker about speed and progress. A data object will be passed to your onupdate function, with the following items:
throw"Download URL string missing from server definition (dlURL)";
if(typeofserver.ulURL!=="string")
throw"Upload URL string missing from server definition (ulURL)";
if(typeofserver.pingURL!=="string")
throw"Ping URL string missing from server definition (pingURL)";
if(typeofserver.getIpURL!=="string")
throw"GetIP URL string missing from server definition (getIpURL)";
}catch(e){
throw"Invalid server definition";
}
},
/**
* Add a test point (multiple points of test)
* server: the server to be added as an object. Must contain the following elements:
* {
* name: "User friendly name",
* server:"http://yourBackend.com/", URL to your server. You can specify http:// or https://. If your server supports both, just write // without the protocol
* dlURL:"garbage.php" path to garbage.php or its replacement on the server
* ulURL:"empty.php" path to empty.php or its replacement on the server
* pingURL:"empty.php" path to empty.php or its replacement on the server. This is used to ping the server by this selector
* getIpURL:"getIP.php" path to getIP.php or its replacement on the server
* }
*/
addTestPoint:function(server){
this._checkServerDefinition(server);
if(this._state==0)this._state=1;
if(this._state!=1)throw"You can't add a server after server selection";
this._settings.mpot=true;
this._serverList.push(server);
},
/**
* Same as addTestPoint, but you can pass an array of servers
* Load a JSON server list from URL (multiple points of test)
* url: the url where the server list can be fetched. Must be an array with objects containing the following elements:
* {
* "name": "User friendly name",
* "server":"http://yourBackend.com/", URL to your server. You can specify http:// or https://. If your server supports both, just write // without the protocol
* "dlURL":"garbage.php" path to garbage.php or its replacement on the server
* "ulURL":"empty.php" path to empty.php or its replacement on the server
* "pingURL":"empty.php" path to empty.php or its replacement on the server. This is used to ping the server by this selector
* "getIpURL":"getIP.php" path to getIP.php or its replacement on the server
* }
* result: callback to be called when the list is loaded correctly. An array with the loaded servers will be passed to this function, or null if it failed
*/
loadServerList:function(url,result){
if(this._state==0)this._state=1;
if(this._state!=1)throw"You can't add a server after server selection";
/*this function goes through a list of servers. For each server, the ping is measured, then the server with the function selected is called with the best server, or null if all the servers were down.
//pings the specified URL, then calls the function result. Result will receive a parameter which is either the time it took to ping the URL, or -1 if something went wrong.
varPING_TIMEOUT=2000;
varUSE_PING_TIMEOUT=true;//will be disabled on unsupported browsers
//this function repeatedly pings a server to get a good estimate of the ping. When it's done, it calls the done function without parameters. At the end of the execution, the server will have a new parameter called pingT, which is either the best ping we got from the server or -1 if something went wrong.
varPINGS=3,//up to 3 pings are performed, unless the server is down...
SLOW_THRESHOLD=500;//...or one of the pings is above this threshold