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Catch error and simplify the initial sync stuff
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@ -377,19 +377,14 @@ func (s *state) routineUpdate(file string, interval int, slurmFile string) {
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log.Debugf("Starting refresh routine (file: %v, interval: %vs, slurm: %v)", file, interval, slurmFile)
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signals := make(chan os.Signal, 1)
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signal.Notify(signals, syscall.SIGHUP)
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lastUpdateFail := false
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for {
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var delay *time.Timer
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if (s.lastchange.IsZero()) {
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log.Warn("Initial sync not complete. Refreshing every 30 seconds")
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delay = time.NewTimer(time.Duration(30) * time.Second)
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} else if (lastUpdateFail) {
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log.Warn("Update failure causing 30 second refresh")
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delay = time.NewTimer(time.Duration(30) * time.Second)
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} else {
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delay = time.NewTimer(time.Duration(interval) * time.Second)
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}
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lastUpdateFail = false
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select {
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case <-delay.C:
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case <-signals:
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@ -431,7 +426,6 @@ func (s *state) routineUpdate(file string, interval int, slurmFile string) {
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err := s.updateFromNewState()
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if err != nil {
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log.Errorf("Error updating from new state: %v", err)
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lastUpdateFail = true
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}
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}
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}
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@ -605,7 +599,10 @@ func run() error {
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}
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// Initial calculation of state (after fetching cache + slurm)
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s.updateFromNewState()
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err = s.updateFromNewState()
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if err != nil {
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log.Warnf("Error setting up intial state: %s", err)
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}
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if *Bind != "" {
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go func() {
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