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	This is a final rewrite that removes all the global state in Hugo, which also enables the use if `t.Parallel` in tests. Updates #2701 Fixes #3016
		
			
				
	
	
		
			161 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2016-present The Hugo Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package helpers
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import (
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	"sort"
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	"strings"
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	"sync"
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	"github.com/spf13/cast"
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	"github.com/spf13/hugo/config"
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)
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// These are the settings that should only be looked up in the global Viper
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// config and not per language.
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// This list may not be complete, but contains only settings that we know
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// will be looked up in both.
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// This isn't perfect, but it is ultimately the user who shoots him/herself in
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// the foot.
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// See the pathSpec.
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var globalOnlySettings = map[string]bool{
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	strings.ToLower("defaultContentLanguageInSubdir"): true,
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	strings.ToLower("defaultContentLanguage"):         true,
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	strings.ToLower("multilingual"):                   true,
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}
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type Language struct {
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	Lang         string
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	LanguageName string
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	Title        string
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	Weight       int
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	Cfg        config.Provider
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	params     map[string]interface{}
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	paramsInit sync.Once
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}
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func (l *Language) String() string {
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	return l.Lang
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}
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func NewLanguage(lang string, cfg config.Provider) *Language {
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	return &Language{Lang: lang, Cfg: cfg, params: make(map[string]interface{})}
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}
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func NewDefaultLanguage(cfg config.Provider) *Language {
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	defaultLang := cfg.GetString("defaultContentLanguage")
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	if defaultLang == "" {
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		defaultLang = "en"
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	}
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	return NewLanguage(defaultLang, cfg)
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}
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type Languages []*Language
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func NewLanguages(l ...*Language) Languages {
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	languages := make(Languages, len(l))
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	for i := 0; i < len(l); i++ {
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		languages[i] = l[i]
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	}
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	sort.Sort(languages)
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	return languages
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}
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func (l Languages) Len() int           { return len(l) }
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func (l Languages) Less(i, j int) bool { return l[i].Weight < l[j].Weight }
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func (l Languages) Swap(i, j int)      { l[i], l[j] = l[j], l[i] }
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func (l *Language) Params() map[string]interface{} {
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	l.paramsInit.Do(func() {
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		// Merge with global config.
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		// TODO(bep) consider making this part of a constructor func.
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		globalParams := l.Cfg.GetStringMap("params")
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		for k, v := range globalParams {
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			if _, ok := l.params[k]; !ok {
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				l.params[k] = v
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			}
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		}
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	})
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	return l.params
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}
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// SetParam sets param with the given key and value.
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// SetParam is case-insensitive.
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func (l *Language) SetParam(k string, v interface{}) {
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	l.params[strings.ToLower(k)] = v
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}
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// GetBool returns the value associated with the key as a boolean.
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func (l *Language) GetBool(key string) bool { return cast.ToBool(l.Get(key)) }
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// GetString returns the value associated with the key as a string.
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func (l *Language) GetString(key string) string { return cast.ToString(l.Get(key)) }
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// GetInt returns the value associated with the key as an int.
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func (l *Language) GetInt(key string) int { return cast.ToInt(l.Get(key)) }
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// GetStringMap returns the value associated with the key as a map of interfaces.
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func (l *Language) GetStringMap(key string) map[string]interface{} {
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	return cast.ToStringMap(l.Get(key))
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}
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// GetStringMapString returns the value associated with the key as a map of strings.
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func (l *Language) GetStringMapString(key string) map[string]string {
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	return cast.ToStringMapString(l.Get(key))
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}
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// Get returns a value associated with the key relying on specified language.
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// Get is case-insensitive for a key.
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//
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// Get returns an interface. For a specific value use one of the Get____ methods.
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func (l *Language) Get(key string) interface{} {
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	if l == nil {
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		panic("language not set")
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	}
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	key = strings.ToLower(key)
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	if !globalOnlySettings[key] {
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		if v, ok := l.params[key]; ok {
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			return v
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		}
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	}
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	return l.Cfg.Get(key)
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}
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// Set sets the value for the key in the language's params.
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func (l *Language) Set(key string, value interface{}) {
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	if l == nil {
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		panic("language not set")
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	}
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	key = strings.ToLower(key)
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	l.params[key] = value
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}
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// IsSet checks whether the key is set in the language or the related config store.
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func (l *Language) IsSet(key string) bool {
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	key = strings.ToLower(key)
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	key = strings.ToLower(key)
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	if !globalOnlySettings[key] {
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		if _, ok := l.params[key]; ok {
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			return true
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		}
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	}
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	return l.Cfg.IsSet(key)
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}
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