Simplify cluster function

This commit is contained in:
danzel
2012-07-20 14:20:46 +12:00
parent 96e3a8cbf7
commit cc677f0ce9
+12 -25
View File
@@ -92,7 +92,7 @@ L.MarkerClusterGroup = L.FeatureGroup.extend({
_generateInitialClusters: function () {
console.log('generating initial topCluster ' + this._map.getZoom());
var res = this._topClusterLevel = this._clusterToMarkerCluster([], [], this._needsClustering, this._map.getZoom(), false);
var res = this._topClusterLevel = this._clusterToMarkerCluster(this._needsClustering, this._map.getZoom());
//Remember the current zoom level and bounds
this._zoom = this._map._zoom;
@@ -116,7 +116,7 @@ L.MarkerClusterGroup = L.FeatureGroup.extend({
//Ensure all of the intermediate zoom levels are generated, generating up happens outside of MarkerCluster
while (this._topClusterLevel._zoom > this._map._zoom) {
console.log('generating new topCluster for ' + (this._topClusterLevel._zoom - 1));
this._topClusterLevel = this._clusterToMarkerCluster([], [], this._topClusterLevel._childClusters.concat(this._topClusterLevel._markers), this._topClusterLevel._zoom - 1, true);
this._topClusterLevel = this._clusterToMarkerCluster(this._topClusterLevel._childClusters.concat(this._topClusterLevel._markers), this._topClusterLevel._zoom - 1);
}
this._animationZoomOut(this._zoom, this._map._zoom);
@@ -178,34 +178,21 @@ L.MarkerClusterGroup = L.FeatureGroup.extend({
//Takes a list of objects that have a 'getLatLng()' function (Marker / MarkerCluster)
//Performs clustering on them (using a greedy algorithm) and returns those clusters.
//hasChildClusters: True if these clusters are the parent of another level of clusters (false if this is the first level generated)
//toCluster: List of Markers/MarkerClusters to cluster. MarkerClusters MUST be first in the list
//Returns FIXME TODO
_cluster: function (existingClusters, existingUnclustered, toCluster, zoom, hasChildClusters) {
_cluster: function (toCluster, zoom) {
var clusterRadiusSqrd = this.options.maxClusterRadius * this.options.maxClusterRadius,
clusters = existingClusters,
unclustered = existingUnclustered,
clusters = [],
unclustered = [],
hasChildClusters = (toCluster.length > 0 && toCluster[0] instanceof L.MarkerCluster),
i, j, c;
//Calculate pixel positions
for (i = 0; i < clusters.length; i++) {
c = clusters[i];
c._projCenter = this._map.project(c.getLatLng(), zoom);
}
for (i = 0; i < unclustered.length; i++) {
c = unclustered[i];
c._projCenter = this._map.project(c.getLatLng(), zoom);
}
for (i = 0; i < toCluster.length; i++) {
c = toCluster[i];
c._projCenter = this._map.project(c.getLatLng(), zoom);
}
//go through each point
for (i = 0; i < toCluster.length; i++) {
var point = toCluster[i];
var point = toCluster[i],
used = false;
var used = false;
point._projCenter = this._map.project(point.getLatLng(), zoom); //Calculate pixel position
//try add it to an existing cluster
for (j = 0; j < clusters.length; j++) {
@@ -263,8 +250,8 @@ L.MarkerClusterGroup = L.FeatureGroup.extend({
},
//Clusters the given markers (with _cluster) and returns the result as a MarkerCluster
_clusterToMarkerCluster: function (existingClusters, existingUnclustered, toCluster, zoom, hasChildClusters) {
var res = this._cluster(existingClusters, existingUnclustered, toCluster, zoom, hasChildClusters),
_clusterToMarkerCluster: function (toCluster, zoom) {
var res = this._cluster(toCluster, zoom),
toAdd = res.clusters.concat(res.unclustered),
result = new L.MarkerCluster(this, toAdd[0]),
i;