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* use Blade view and Eloquent models for plugins * move views * fix style * fix style * revert mistake * Update Plugin.php delete test property "name" * rename plugin function to settings * last but not least - rename in Test.php * Rename Test to Example * fix typo * fix style * fix style * fix style * fix style - I hate tabs... * Extract view calls * fix method calls and style * Move Models the the abstract class * fix style * Convert to traits * Change the Example description * Fix style * Fix style * Fix style * Convert plugin function to Model static methods and delete .inc.php * fix style * fix style * Use scope * final methods blows up legacy code * Config > \LibreNMS\Config * convert the static string to a static method * Correct placement in the page * fix tabs * fix style * Rename from tait to hook to make it easier to understand and be complient * rename file * Typo * Started to change the docu * change to a more usefully Device_Overview example * and activate of course * PluginManager * fix .gitignore * only php files in the root folder * corrected .gitignore with all files :) * Rename the Hooks and ExampleClass for better readability * Fix style * Fix style * Exception handling (especially if DB is not present) * Fix style and update schema * fix indentation * actually correct indent * fix migration collation check include utf8mb4_bin * stop phpstan whining * A view lines documentation * add typeHints * Allow return null on handle * lint * fix return types * fix logic of column collation check * Fix MenuEntryHook * switch to longtext instead of json type for now :D * try phpstan on PHP 7.3 * set phpstan target version to 7.3 * all the typehints * optional * more * Use namespace to prevent view collisions disambiguate plugin and hook no magic guessing of names in PluginManager, bad assumptions remove unused plugins from the DB * cleanup plugin menu * cleanup on shutdown and ignore but log query error on cleanup * instanceof must be called against an instance * Allow multiple hooks per plugin * Port plugin ui code to Laravel * page instead of settings for v1 plugins * actually working settings pages a little url cleanup plugin/admin -> plugin/settings * fix style * Add page hook * PHPstan * Try to fix Illuminate\Http\RedirectResponse * typehint * Rewrite the doc * Fix style Co-authored-by: PipoCanaja <38363551+PipoCanaja@users.noreply.github.com> Co-authored-by: Tony Murray <murraytony@gmail.com>
183 lines
6.0 KiB
Markdown
183 lines
6.0 KiB
Markdown
source: Extensions/Plugin-System.md
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path: blob/master/doc/
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# Developing for the Plugin System
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With plugins you can extend LibreNMS with special functions that are
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specific to your setup or are not relevant or interesting for all community members.
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You are able to intervene in defined places in the behavior of
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the website, without it coming to problems with future updates.
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This documentation will give you a basis for writing a plugin for
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LibreNMS. An example plugin is included in the LibreNMS distribution.
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# Version 2 Plugin System structure
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Plugins in version 2 need to be installed into app/Plugins
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The structure of a plugin is follows:
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```
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app/Plugins
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/PluginName
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/DeviceOverview.php
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/Menu.php
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/Page.php
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/PortTab.php
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/Settings.php
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/resources/views
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/device-overview.blade.php
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/menu.blade.php
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/page.blade.php
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/port-tab.blade.php
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/settings.blade.php
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```
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The above structure is checked before a plugin can be installed.
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All file/folder names are case sensitive and must match the structure.
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Only the blade files that are really needed need to be created. A plugin manager
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will then load a hook that has a basic functionality.
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If you want to customize the basic behavior of the hooks, you can create a
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class in 'app/Plugins/PluginName' and overload the hook methods.
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- device-overview.blade.php :: This is called in the Device
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Overview page. You receive the $device as a object per default, you can do your
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work here and display your results in a frame.
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```
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<div class="row">
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<div class="col-md-12">
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<div class="panel panel-default panel-condensed">
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<div class="panel-heading">
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<strong>{{ $title }}</strong>
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</div>
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<div class="panel-body">
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<div class="row">
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<div class="col-sm-12">
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{{ $device->hostname }}
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<!-- Do you stuff here -->
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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```
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- port-tab.blade.php :: This is called in the Port page,
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in the "Plugins" menu_option that will appear when your plugin gets
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enabled. In this blade, you can do your work and display your
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results in a frame.
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- menu.blade.php :: For a menu entry
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- page.blade.pho :: Here is a good place to add a own LibreNMS page without dependence with a device. A good place to create your own lists with special requirements and behavior.
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- settings.blade.php :: If you need your own settings and variables, you can have a look in the ExamplePlugin.
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If you want to change the behavior, you can customize the hooks methods. Just as an example, you could imagine that the device-overview.blade.php should only be displayed when the device is in maintanence mode. Of course the method is more for a permission concept but it gives you the idea.
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```
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abstract class DeviceOverviewHook
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{
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...
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public function authorize(User $user, Device $device, array $settings): bool
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{
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return $device->isUnderMaintenance();
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}
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...
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```
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# Version 1 Plugin System structure (legacy verion)
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Plugins need to be installed into html/plugins
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The structure of a plugin is follows:
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```
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html/plugins
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/PluginName
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/PluginName.php
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/PluginName.inc.php
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```
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The above structure is checked before a plugin can be installed.
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All files / folder names are case sensitive and must match.
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PluginName - This is a directory and needs to be named as per the
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plugin you are creating.
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- PluginName.php :: This file is used to process calls into the plugin
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from the main LibreNMS install. Here only functions within the class
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for your plugin that LibreNMS calls will be executed. For a list of
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currently enabled system hooks, please see further down. The minimum
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code required in this file is (replace Test with the name of your
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plugin):
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```
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<?php
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class Test {
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}
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?>
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```
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- PluginName.inc.php :: This file is the main included file when
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browsing to the plugin itself. You can use this
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to display / edit / remove whatever you like. The
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minimum code required in this file is:
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```
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<?php
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?>
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```
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# System Hooks
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System hooks are called as functions within your plugin class. The
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following system hooks are currently available:
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- menu() :: This is called to build the plugin menu system and you
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can use this to link to your plugin (you don't have to).
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```
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public static function menu() {
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echo('<li><a href="plugin/p='.get_class().'">'.get_class().'</a></li>');
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}
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```
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- device_overview_container($device) :: This is called in the Device
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Overview page. You receive the $device as a parameter, can do your
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work here and display your results in a frame.
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```
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public static function device_overview_container($device) {
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echo('<div class="container-fluid"><div class="row"> <div class="col-md-12"> <div class="panel panel-default panel-condensed"> <div class="panel-heading"><strong>'.get_class().' Plugin </strong> </div>');
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echo(' Example plugin in "Device - Overview" tab <br>');
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echo('</div></div></div></div>');
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}
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```
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- port_container($device, $port) :: This is called in the Port page,
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in the "Plugins" menu_option that will appear when your plugin gets
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enabled. In this function, you can do your work and display your
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results in a frame.
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```
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public static function port_container($device, $port) {
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echo('<div class="container-fluid"><div class="row"> <div class="col-md-12"> <div class="panel panel-default panel-condensed"> <div class="panel-heading"><strong>'.get_class().' plugin in "Port" tab</strong> </div>');
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echo ('Example display in Port tab</br>');
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echo('</div></div></div></div>');
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}
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```
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